Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

released on Sep 01, 1999

Fire Emblem: Thracia 776

released on Sep 01, 1999

Fire Emblem: Thracia 776 is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo, and the fifth installment in the Fire Emblem series. It is also the third and final Fire Emblem series title to be released on the Super Famicom. Fire Emblem: Thracia 776 takes place between Chapters 5 and 6 of the previous game, Fire Emblem: Seisen no Keifu. Several characters from Fire Emblem: Seisen no Keifu appear, such as Leaf, Fin, and Nanna. It takes place in the Thracian peninsula in southeastern Jugdral.


Also in series

Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
BS Fire Emblem: Archanea Senki-hen
BS Fire Emblem: Archanea Senki-hen
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War

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There's no way you could make a Fire Emblem game like this now. You can make a hard Fire Emblem game, sure, but not one that is this scrappy and seat of your pants. There's no other Fire Emblem game like it. It's so busted. It's a ROM hack with the polish of an official product and therein lies it's charm.

The game has some of the absolute strongest map design in the series. The gameplay, story and map fusion is exceptionally strong. However, it can come at the cost of the chapters feeling reliant on gimmicks or pretty much requiring a warp skip to beat. Still, the gameplay lends itself to truly incredible moments and overall provides many ways to play and beat maps (even if you really gotta be capturing those warp staves and killing edges).

If there's one gripe I have about the game it is about how underutilized the cast feels. Some characters feel like they are introduced but aren't really given enough back story or time to shine. Unfortunately, some characters can also be basically disposable despite the fatigue mechanic.

Overall, I loved playing Thracia even if it would drive me mad with its difficultly. I can only pray for a remake that is able to polish and improve upon such a truly unique game and make it more accessible to modern audiences. In the mean time, you'll just have to play this any way you can.

Thracia is a beautiful video game and a bit of a standout in the Fire Emblem series. In FE you often play as a prince or princess with the support of the crown, yours or another, at your back. Knights, resources, loyal retainers, and the like. You go forth and fight for your kingdom, your friends, and what have you.

Thracia is a bit different. Leif is a minor prince in exile, and your brigade is the local militia. So much of the game is spent struggling against overwhelming odds; running away from a superior force. You have very little gold, so you need to capture enemies and steal their equipment. Every victory feels desperate and well-earned.

The game is full of bullshit. It is a bullshit game. Don't have enough keys at this very late chapter in the game? Sorry, buddy, you're softlocked. Oh, you're in the bandit gaiden? Get ready for the girl with the Thief staff to steal your equipment from across the map. Deal with it. Got a powerful unit in the middle of your army? Sorry, she got hit by the berserk staff and just killed your best healer. Walk out into the dark forest? That's a shame, this random bandit just hit you with a sleep staff, captured you, and stole all your equipment. Oh, and the boss hit you with a long range sleep staff, too. Don't even get me started on the long range siege tomes through fog of war.

The game hates you. The game spits on your face. You think you're having a continent-spanning adventure as the Hero-Prince Marth? Who the fuck do you think you are? You think you're having a geopolitical Shakespearean drama, an ancient epic with larger-than-life heroes blessed by the blood of ancient warriors, of the very gods themselves like in FE4? Get real, twerp. You're a two-bit prince with a bunch of militia troops, freedom fighters, and mountain noble knights (later), and you've got to run the fuck away before you can reclaim your kingdom. Every battle is desperate. Every victory is hard-won.

The beauty of the bullshit is that you also have bullshit. Staffs are busted. Warp across the map, who cares. Make the enemy berserk, whatever. Thief staff the boss's weapon away, what's he gonna do about it? When you're this desperate, who the fuck cares about 'fighting fair'? This game was meant to be cheesed, because it's cheesing you. It feels like the director Kaga is challenging you, personally, to a battle of wits - a contest you're going to rise to the challenge of.

One part that stands out to me is a mission later in the game, a tense defense mission where you have to hold out for reinforcements. When it is finally done, the protagonist of FE4 appears with a host of troops to bail you out and give you the thumbs up before going back to doing incredibly significant, world-saving epic shit. You, as Leif, and all of your struggles, have just been a footnote in the greater narrative of FE4. Your 16+ chapters of blood, sweat, tears and loss are just a single map to the other guy.

It's beautiful.

Most significant to me is the penultimate map, right before the finale. I won't give details of the reward, but it is the height of the game's bullshit, of its player-hostile design. Seemingly-random tiles teleport your units to a room in the bottom where they are beaten to death by enemy reinforcements coming out of stairways from which there is no escape. Fog of war concealing Berserkers with extremely high crit and damage, all but guaranteeing a one hit kill on any of your unfortunate allies. Constantly dark mages warping towards you from across the map. It is perverse. It is disgusting. It feels like something out of like a cruel romhack, like a particularly rough Kaizou Mario.

Yet it has great purpose. If you go through it, even though your best units will likely be fatigued and thus unusable in the final map, where you will need them most to actually beat the game - even though you will gain no new items, no new weapons, not even a powerful party member - you are instead rewarded with the best cutscene in the game and incredible emotional catharsis.

It is completely optional. It is in your best tactical interest to not do it. The requirements to unlock it are slightly difficult in the previous map. Yet, the game looks you in the eye, narrows its own, and asks you how much you want your happy ending. Because if you do, you'd better come and get it, motherfucker.

I love Thracia 776. I don't think we'll ever get a game in the Fire Emblem series like it again, but I deeply cherish my time with it and hope anyone else interested in Fire Emblem gives it a try, ideally after getting a few femblems under their belt.

A comparación de Genealogy, Thracia se presenta como un Fire Emblem mas tradicional, con mapas de un tamaño normal y sin el sistema del castillo, pero al igual que el juego anterior, Thracia puede volverse tedioso en muchos momentos. Con FE4 el problema eran los mapas tan ridiculamente grandes que se volvian aburridos, en FE5 el problema es lo difícil que puede ser en varios momentos. Unidades que se encuentran debajo del nivel de otros personajes, enemigos con bastones silenciar, dormir y berserk por doquier o escondidos en lugares, lugares llenos de ballestas que pegan un montón, falta de tiendas con objetos utiles obligandote a robar objetos de las maneras que sean necesarias, etc. Fuera de la dificultad, Thracia puede ser un juego bastante entretenido, haciendote pensar en varias ocasiones que hacer, o si es que reinicias un mapa puedes hacerte una mejor idea de que hacer para avanzar mucho mas rápido, ademas de tener una de las mejores historias y personajes dentro de Fire Emblem. Hablando de personajes, este juego presenta MUCHAS unidades, y en una partida normal se espera que ocupes todas gracias al sistema de fatiga, el cual hace de que no puedas utilizar tanto tus tropas cada mapa. Lastimosamente, muchas de estas unidades son bastante meh tirando a malas, por lo que podrias irte a farmear a un coliseo y comprar Stamina Drinks que te permitirán usar a tus unidades buenas incluso teniendo fatiga.
Con todo esto dicho, Thracia sigue siendo un buen juego, uno complicado a cagar, pero uno que disfrute la mayoría del tiempo, una experiencia que me hizo pensar bastante y que me hizo aprender de mis errores durante cada mapa el cual terminaba reiniciando.

Been a little under a year since I first played this and I only like it more and more the more I think about it, love this game man

One of the most interesting Fire Emblem games ever. I wouldn't go in entirely blind. Find a guide on Youtube in order to really enjoy the game. Lots of random stuff thrown at you without any warning. Genuinely a very interesting game, just one that you need to be prepared for.