Frogun

released on Aug 02, 2022

Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!


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What a nice little game.

I got it without expecting much of it and what a pleasant surprise. A game with Fun movement and decently challenging it exceeded my expectations.

Highly recommended.

A very cute, extremely aesthetically appealing game that slowly unfolds into being a kind of frustrating slog. I really really love the PS1-esque geometric anime look to this whole game, and the character/enemy models are great, but man after a while the gameplay really ground me down. I think a lot of it comes down to the oddly stiff movement controls that don't quite allow you full freedom of movement but aren't so rigid as to snap into place or be able to work completely off of timing.

This suffers from a lot of the same problems most 3D platformers run into of timing/gauging jump distance & spread; I can't tell you how many times I thought I could jump on an enemy to find that I missed it by a nanometer & took damage. While I will admit some of this is just me being adverse to harder games, I do think some of the blame does fall on the design and a little bit of clunkiness. I do at least give this game credit for having levels not be too gruelingly long & I was able to go back for all the other gems, but I would need distance from this before I would really want to tackle it again.

Yk, I wanted this game for awhile, but just never bought it until it was only like 5 dollars in a bundle. It was fun! I wasn't really expecting it to be good honestly but it had a really good flow to it. Def could see myself coming back to get some of those platinum times, I only got 2. Final Boss was way way too crazy of a difficulty jump. Still good.

This game is hard to get through. Despite its short length, I could not finish this. The levels start off fine, a little boring, and peak in the middle but they never introduce anything new in them. The game will later on start requiring players to hit pulls on walls and objects in the air but its hard to tell where you are on the y axis to line up these shots. Also, when you are in air, you can't turn 90 degrees to hit some of these angles the game wants you too. A lot of the later levels become more tedious than anything else. I would say its a difficulty thing and difficulty is cool, but it feels unfun here because the control you have is not enough to meet up to the games expectations. A lack of ideas, control and movement options make most levels pretty stale. The boss fights are also miserable. They take WAY too long that it makes me feel like I am playing sonic 4 again. They aren't that mechanically interesting and because these boss fights take place in wide open areas, your only movement options is walk and jump. Visually, the game nails an aesthetic but GOD DAMN is the real game rough to play.

A mostly pleasant game that's at its best when it's a relaxed platformer, but all too often tries to be a frenetic precision platformer. Maybe full 360 degree aiming was a bad idea here, should've kept it to 8 directional movement for simplicity and, more importantly, for some actual precision. It also suffers from the worst sort of boss fight design, the "look how many phases we have! Keep waiting it out and check out all of these phases and attacks!" variety where you might as well consider it an on-rails experience. One of those games where I mostly enjoyed it and had a good time, but its flaws had me ready to get it over with and will keep me from 100%ing it. Just too much hassle there. On the bright side, it absolutely nails the aesthetic and has a great soundtrack, so there's always some solid ambiance to enjoy even if a frustrating level has you fighting the camera and controls.

A platformer that fails to implement its unique mechanics in an enjoyable way. The excellently done PS1 aesthetics lend the title a lot of charm. The grapple-based gameplay works well early on, but as soon as the levels increase in complexity it all falls apart. The control scheme just does not offer the precision needed. As such I enjoyed my first few hours with this game and dropped off massively in the latter half.