Front Mission Series: Gun Hazard

Front Mission Series: Gun Hazard

released on Feb 23, 1996

Front Mission Series: Gun Hazard

released on Feb 23, 1996

The year is 2064, when the great solar power satellite, ATLAS is overshadowed by the invention of fusion power. The government alliance that had supported the building of ATLAS now find themselves facing economic crisis as the balance of power shifts. In this world of conflict and change, the Walking Panzer, or Wanzer, (a form of mecha) becomes the standard armored unit for wars and petty battles across the globe. For the small nation of Bergen, a coup d'etat is underway, staged by Colonel Ark. Seeking to establish complete control over the government and the NORAD units stationed there, Ark's first step involves the capture of President Orwen. Tipped off to the rebellion, Orwen seeks to flee from Bergen, looking for safe passage out of the seaport of Port Ertothal. A young Wanzer pilot, Albert Grabner, is assigned escort duty to the president by loyal elements of the army stationed there... Gun Hazard is a side-scrolling shooter with strong RPG elements, and a spin-off of the Front Mission series. Gameplay is more than a little similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. Once inside a stage, the player controls Albert and his wanzer as it moves left, right across the screen. The wanzer is able to jump, and attack with a primary and a special weapon. At any time during a stage, Albert can eject from his heavily armed wanzer to explore. Although vulnerable when outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and being able to jetpack indefinitely. Money and experience are earned through the completion of mission objectives as well as the kill count of enemy wanzers. Additionally, Albert can recruit other characters through the normal course of the story, some of whom can be designated to support roles. These support characters when set can provide a variety of different cover fire abilities for Albert during his missions. They too gain experience and levels. Different weapons and armor can be found or bought. Essential components include the Booster ability which allows the wanzer to hover and increase its jumps, as well as the Dash ability which allows quick left-right movement by the wanzer.


Also in series

Front Mission 4
Front Mission 4
Front Mission 3
Front Mission 3
Front Mission Alternative
Front Mission Alternative
Front Mission 2
Front Mission 2
Front Mission
Front Mission

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METERAM POLITICA NO MEU JOGUINHO VEI, PUTA MUNDO INJUSTO MEU.

Diferente da série principal, que são rpgs taticos, esse game é um jogo de ação 2D com alguns elementos de RPG. Vc derrota os inimigos, ganha XP, sobe de nivel e só aumenta o HP e vc ganha mais opçoes de armas e equipamentos na lojinha. Pra aumentar a força das suas armas, é só vc ir usando elas que elas vao ficando mais forte.

O game começa com Albert, um soldado que deve escoltar o presidente, que acaba sofrendo um atentado terrorista. Nesse meio tempo, o presidente sofre um golpe de estado, Albert é acusado de traição e foge para outro pais. Decidido a se vingar, ele se torna um mercenario e vai ao redor do mundo com a sua companheira Brenda e fazendo missoes enquanto vc vai vendo como a guerra e a politica mudou esses lugares.

Achei bem interessante esse tipo de historia pra um game de super nintendo. E ele saiu bem no fim da vida do console, por isso é um game bem bonito e com algumas poucas cutscenes.

Pra época que saiu, esse game tinha uma duraçao boa hein. Tem pelo menos uns 10 paises pra visitar.

Alias, Nobuo Uematsu e Yoshitaka Amano nesse game? Pessoal tava on fire aqui.

Se vc jogou Cybernator, vai se sentir familiarizado com os controles pois uma galera que fez esse game veio de Cybernator.

Acho que as unicas coisas que eu nao gostei foi o fato de as explosoes dos inimigos tirarem vida de voce e a IA dos seus parceiros ser bem ruizinha em combate, o que faz vc mandar eles se retirarem da fase pra nao perder o robo deles.

Recomendo demais esse game, é uma pena que não veio pro ocidente.

mech side-scrolling shooter with a real story and rpg elements. if this actually took off and maybe got a sequel i might have liked this genre (is this a genre? it should be). also has an all-star cast of composers for whatever reason.

Game Review - originally written by Spinner 8

Front Mission: Gun Hazard is a sidescrolling action game. And as a sidescrolling action game, it has nothing to do gameplay-wise (or story-wise, debatably) with the other Front Mission games. This is why I actually enjoy Gun Hazard.

Apparently the same team who did Cybernator/Assault Suits Valken did this game, and it’s pretty apparent from playing them both. You walk around in your Wanzer and shoot things. And you sometimes punch things. At the start your duty is to protect the President from a coup at the hands of a powerful general, but I’m sure that All Is Not What It Seems, as is usually the case.

Just to remind you that yes, you’re playing Front Mission, you’re given a wide assortment of equipment you can use to equip your mech however you see fit. It isn’t the exhausting overwhelming chore like in the other FM games, though. It seems pretty standard to me. Hey, do you want your normal gun or this shotgun? Stuff like that.

The soundtrack, provided by a variety of Square talent (but mostly the heroes Nobuo Uematsu and Yasunori Mitsuda) is fucking EXCELLENT. Sometimes I wonder why Uematsu gets all this overwhelming adulation just for composing music for a particularly popular RPG series, but God damn his music rocks. Better recognize!

Being an RPG/run and gun hybrid influences this game in interesting ways. The leveling up system isn't actually that prevalent, mainly low increases in stats and unlocking items in a way that could easily just be done by unlocking items based on what level you've completed. The amount of variety of weapons leads to different builds on the other hand, which feels more RPG influenced. A lot of times, taking damage feels inevitable too like an RPG, where the practical solution is using healing items rather than learning to dodge better. This feeling of inevitable damage actually kinda fits the mecha feeling to me, your mecha is big and weighty, there as places you can only walk through on foot, the dash is somewhat of a commitment too, so a big weighty mech inevitably taking a bit of damage that needs repairs feels fitting.
Much of the plot isn't really that interesting, being relatively standard conspiracy stuff, but Genoce is a pretty nice antagonist despite that.

If Square-Enix had half a brain and a lick of sense, they'd stop trying to push whatever dangerously shitty tech bro pyramid scheme they got conned into thinking was a good idea and actually use some of that Final Fantasy XIV: A Realm Reborn: Shadowbringers: Skywalker Saga money to do SOMETHING with this forgotten gem. I'd be personally fine with a port (with all the usual M2/Emulator bells and whistles a la save states, widescreen modes, etc.), but I wouldn't be offended at the idea of a remake/remaster of some kind. Hell, a sequel -spiritual or otherwise- would be pretty cool too, perhaps with some of the original creatives behind the first on board? Because you just KNOW they've got ideas cooking for another game like this...

I open this bombastically because, frankly, this game does as well. You're protecting the president of of Bergen from a particularly nasty coup d'état that's unfolding underneath the long shadow of an abandoned space elevator, and it only gets more 80's era Sunrise Studios from there. More important than any plot, however, is that it's an absolute BANGER of an action game too, a real standout mecha game that stands toe to toe with the best of the genre (Zone of the Enders: The Second Runner) by sheer virtue of being virtually rock solid on every front!

Now, I'm probably gonna rustle some feathers by saying this, but Gun Hazard here's the rare Squaresoft game that's not only great to experience, but to actually control and play for the fun of it, thanks to co-developer Omiya Soft's previous experience in the field of 16 bit mecha games (Assault Suits Valken, specifically). It's hard to really compare it to anything else, but the way you throw yourself about, float around and explode shit from carefully considered distances has an almost Cave Story level of bliss to it when you level everything up, feeling remarkably tactile and weighty for a Super Famicom sidescroller and just a delight to work with in general!

Oh, uh right. Better stop gassing the game up now and get to the other reason I began with talks of ports, remakes and sequels, hey...

So many of the actual 'role playing' mechanics here, from leveling up both yourself and your weapons, resource management, teaming up and giving commands to CPU (or P2, with a code) controlled partners of various builds and types, something else I'm probably forgetting, etc. are a just a little too under-cooked to matter in the long run, but enough of a hassle to wonder if something could've been done to make all this fluff more engaging. And I feel, in my heart of hearts, that some sort of rerelease could be a good excuse to flesh some of these ideas out or, at the very least, offer a 'hard mode' where they matter in a truly meaningful way! Because the game's just a BIT too easy as is, like someone was worried that it'd be too difficult for the casual player/RPG fan to beat?

It's a shame, but only a slight one, because that means more people'll get to see a team of expert artists and musicians flex their skills on a system that, at the time of release, was well considered 'last gen'. Yes, it's 1996, and sprite art on the Super Famicom's never been better, with effects mimicking natural sunlight and burning embers being especially stunning against the war torn deserts, the rolling countrysides and the cityscapes reduced to rubble in realtime you play through, stage by stage. And look, when I say that Nobuo Uematsu, Yasunori Mitsuda, Junya Nakano and Masashi Hamauzu manage to produce a sci-fi score well worth listening to outside of the game, who amongst you's really gonna contest it? Yeah, didn't think so...

..But thinking about the game in general, I'm of two minds: It's a DAMN solid action game that more people should ABSOLUTELY play in SOME FORM OR ANOTHER, but it's also a game that's begging to be elaborated on, expanded upon, perhaps realized to it's fullest potential. Letting the imagination wander, it's easy to imagine a timeline where Squaresoft and Omiya Soft went whole hog, having this whole little subseries that stands proud with the likes of Ace Combat and Armored Core, balancing run-and-gun war crimes with a minimum wage that forces you to strictly budget every refuel, reload and weapon purchase... Ah, it'd probably be a top seller on the Dreamcast 2, for sure!

Alas, one can dream... And hope that Square-Enix gets a grip at some point.

Squaresoft is responsible for a huge majority of masterpieces in the JRPG genre, company had so many creative teams, ideas, ambition and budget, they created some of the most beloved videogames of all time, especially on their Super Nintendo and Playstation era
And naturally, we know most of their flagship titles like Final Fantasy, Chrono Trigger, and Dragon Quest, but the amount of hidden masterpieces they created is a testemant to their brilliance. And in my opinion, Front Mission Gun Hazard is the most underrated game they ever developed, mostly because it released only in Japan, and rereleased only once on the Wii Virtual Console, again, only in Japan. Which is such a shame for such a high quality product with tons of polish, ambition, and production value. This game pushes Super Famicom to it's absolute limits with top tier visuals, soundtrack and gameplay,while also delivering a strong narrative. It's basically the complete package.
Story starts of as a simple "go defend your country and kill the bad guy" type of revenge plot, after the end of that arc, it turns into a political action thriller with themes such as shadow governments, cruel realities of war, betrayal, loyalty and more. It's not the best story you could ever find in a RPG or something like that, but it's very consistent,well paced, engaging,has a very likeable and memorable cast, and a balanced tone
Gameplay on the other hand, is one of the best i've ever seen in an RPG, it's a side scroller action RPG, kind of like Contra, but the main difference is, you use mechs called Wanzers, which is a very natural fit for both the genre and the series itself.
Controls are buttery smooth, you can feel the weight of your mech, but it's not hard to control at all, even just moving around and shooting stuff randomly is fun, and as the game progresses, your mech becomes faster and more mobile, and you unlock tons of different weapons to customize your mech depending on your playstyle. I probably can play this game 5 more times and each of them would be different enough to not get tedious.
With this many options, it may seem like customization would be a little overwhelming, but everything is very streamlined and quick to manage
Level design also supplements this fantastic gameplay, every single main mission in this game is packed with action enough for an entire game and every single setpiece is very memorable, there are some side missions that are essentialy there for grinding, but except for those, mission design in this game is fantastic
Music is composed by two of the best composers in the history of Square, Yasunori Mitsuda and Nobuo Uematsu. While this soundtrack doesn't exactly in the same level with games like Chrono Trigger, Final Fantasy VI and Xenogears, it's still a soundtrack full of bangers and memorable melodies that fits perfecly to the more futuristic setting, especially the boss theme lives in my head rent free since the first time i heard it
This game probably won't be remastered of even rereleased anytime soon, if you even slightly like SNES RPG's, definitely don't miss this game, it desperately needs the recognition it deserves as one the greatest RPG's on the SNES