Funny Pizza Land

Funny Pizza Land

released on Dec 31, 2002
by Roman

Funny Pizza Land

released on Dec 31, 2002
by Roman

Funny Pizza Land is a dark and surreal adventure game in which a pizzeria owner named Pedro seeks the infamous GlobalMediaMonster.


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I don't know why, but this game gives this strange, Silent Hill 1-esque feeling of loneliness, almost as if you were playing a cursed game that you found in a garage sale like those crappy Creepypastas from the 2010's. It creeps me out but also fascinates me. Not to mention the amazing cutscenes that you can't watch unless you activate compatibility mode for Windows 7.

As a pizza-loving masochist I fucking adore this

Reminds me of the same feeling of dread you get when playing specific worlds in yume nikki alone late at night. You know there probably isn't anything out there to get you but it feels like there is. I liked driving the pizzamobile

Not even being ironic here, I loved this game.

This game reminds me of GARAGE: BAD DREAM ADVENTURE, you're not in it for the gameplay, you're there for the uncanny, oppressive, and disgusting atmosphere. As games, they're tedious, clunky, and not fun in the slightest, but as art pieces, as worlds, they're very unique.

Though Funny Pizza Land captures a very different kind of fear, the fear of being trapped in a 2000's Eurojank shareware game. There were so many horribly jank platformers/adventure games that you'd get on a CD from your Eastern European uncle back then, games that were unintentionally unsettling and awful. FPL is definitely trying to be weird, but not overtly creepy, it's trying to be ugly and quirky, but comes off as horrifying.

If you grew up in the 90's or 2000's and played a lot of shareware, play this game. It will take you back to an era where this was all you had. You had to invest your child mind into this grotesque world, dealing with its disgusting looking characters, awful controls, and buggy collision. We don't see this kind of earnest attempt anymore, if FPL were made today, it would be some lame "analogue horror" wannabe and have no real meat to it other than trying to play off of your childhood fears. FPL never set out to do that, it just naturally IS fucking awful.

i had nightmares about this shit

(the published date on this page is incorrect btw. this game was made with an engine from 2001 but it was created during 2010-2011)

i played this game with windows compatibility mode disabled and unfortunately missed out on the glorious cutscenes this game has on my first (and currently only) playthrough. the audio of the cutscenes played, but i couldn't see the glorious 3d animation jostle around on my screen. sad!

every single aspect of this game is deliberate and goofy as fuck. the jump key is bound to pos1/home. you move pedro around with tank controls (this tied w/ the jump key made my hands hurt trying to bhop around the game world.) a garish blight that's on the screen at all times acts like a map screen and pause menu. you can only move the camera in slight increments with wasd. all of this ties together into an experience that's unfun to play through, but its world kept me playing.

nothing is cohesive in the world pedro lives in. you're instantly transported between locales instead of naturally transitioning from one area to another. you go from castles, to catacombs, to aquariums, to mountaintops(?) in one instant.

the movement in this game is really funny. you can sorta bhop by airstrafing left and right while moving forward and jumping. i managed to go out of bounds by doing this once; the game's engine does NOT like it whenever you go outside of the map.

this game is simultaneously outdated as fuck and ahead of its time (in terms of shitpost games, that is.)