Garage: Bad Dream Adventure

Garage: Bad Dream Adventure

released on Dec 31, 1999

Garage: Bad Dream Adventure

released on Dec 31, 1999

A surreal horror point-and-click adventure game designed by artist Tomomi Yuki Sakuba, playing as a small robot in a nightmarish, bio-mechanical world.


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absolutely fuckin' schasty game that does not hold back with its visuals in the slightest. some of the best atmosphere in any game ive ever played that does its best to make the player uncomfortable at every turn. that being said, the story was a little hard to follow, which i think was intentional, but it made it hard to know where to go or what to do. im pretty used to point and clicks having obtuse solutions and all that, but with how far apart places can be in this game, and the clock mechanic meaning certain things are only accessible at certain times, it somewhat discourages experimentation. i recall having to look up a speedrun near the end to figure out what to do to finish the game. that being said, you should absolutely still check this game out, its totally worth it

This review contains spoilers

This game's got to be the most creative and at the same time outright disturbing way to narrate a story that I have ever seen in media. There is no salvation in garage: bad dream adventure. You are called to explore your past and define your present by interacting with the bleakest and darkest plastic caricature of mankind's corruption. The game relies heavily on symbolism, so while it can be very brutal about some heavy themes, it doesn't ever directly adress them, giving the player the opportunity to grasp the feeling of them rather than trying to have a conversation about them. Generally it's amazing how I never expected to be given the opportunity to think about the effects of trauma in human relationships and be morally conscious about prostitution and industrialization by fishing for Japanese frogs.

This review contains spoilers

garage is a disturbing and brutal place where you're forced to find comfort in the uncomfortable and either work to remember and reconcile your unspeakable past or forever rot in the hole you put yourself in. one of the most depraved games i've ever played yet still beautiful and sincere.

no words for it i just really like it