Unify a broken community as the newly-appointed Guardian of The Grove. Traverse a vibrant island to combat invasive Rot, inspire its inhabitants, and rebuild your home. You won't have to do this alone: fruity friends await, ready to lend a hand!
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A cute and cozy game with top down Zelda combat and some town upgrades thrown in. It was pretty simple and I didn't run into any trouble with the combat at all though it did get repetitive. The story had a message behind it which was nice but I felt like the story was very much in the background compared to the rest of the things you could do in the game. There is a slight grind for resources to upgrade the town but nothing exhaustive.
Para um jogo que se vende como um RPG fofinho, ele excede nisso muito bem. Não tem nada muito complexo ou desafiador no jogo (a não ser algumas mecânicas chatas nas fases mais avançadas e uns inimigos que podiam ter um design melhor), então é bem gostoso conhecer esse mundo. A história podia ser um pouquinho mais curta, e o grinding para os upgrades dos itens com certeza podia ter sido revisado.
Cute little game drawing from classic Zelda, but without as much of the charm and puzzling that I think made those games great. Plays mostly fine, and the low-key management/upgrading village stuff is nice for a change but makes it a bit of a chore sometimes, particularly early on when finding some resources is harder than others.
Tries to engage with an environmental message, but I couldn't follow what was what until kinda late on - just some confusing naming so it washed over me a bit, despite being quite basic in the end.
Decent fun, but nothing particularly stand-out for me.
Tries to engage with an environmental message, but I couldn't follow what was what until kinda late on - just some confusing naming so it washed over me a bit, despite being quite basic in the end.
Decent fun, but nothing particularly stand-out for me.