Ghostwire: Tokyo - Prelude: The Corrupted Casefile

Ghostwire: Tokyo - Prelude: The Corrupted Casefile

released on Mar 08, 2022

Ghostwire: Tokyo - Prelude: The Corrupted Casefile

released on Mar 08, 2022

Join KK and his gang of supernatural detectives as they investigate a strange disappearance, only to stumble upon something more sinister. A visual novel prequel to Ghostwire: Tokyo.


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Uhm it's alright I guess not much you can say about a 20m long visual novel meant as a prologue.

Prologo bem fraquinho, termina em meia hora e mal serve pra conhecer os personagens.

Do you want to start Ghostwire: Tokyo? But you also want to learn about it's characters and world and lore a little bit before starting the full game? Well, do NOT play Ghostwire: Tokyo - Prelude. Because it won't give you those things.

Yes, this "thing" might be advertised as a jumping in point for Ghostwire: Tokyo but overall, it's incredibly pointless. Let me tell you the playing time I have on my PS5 AFTER finishing it so that you have an idea of what you are in for. 22. MINUTES.

This is a 22 minute visual novel thing where you have very limited choices and you mostly read a wall of text. A wall of text that doesn't make much sense because there is no explanation for anything here. You get minor information about a character called "KK" but that's it. And I'm sure, at least pretty sure, that this information will be given to us in the main game as well.

I did not give it the lowest rating I can give but I still gave it a very low rating because just "WHY?" Why does this exist? It just doesn't make any sense. It's a complete waste of time, very boring as well so just, don't touch it. One final thing, you know how non-important this is? Xbox, who owns the rights to this game now basically, did not release this Prelude on their console. They didn't even bother. So why should you?

Intenta ser un preludio del juego, pero tanto los personajes como la trama son muy pobres y vacíos. Dura poco, y solo es leer una historia bastante deficiente.

This is a horrible introduction to the main game.

At a 30 minute run-time, there’s honestly not much to say about Prelude -- like the name suggests, it’s a prequel to the mainline Ghostwire: Tokyo game, acting as a set-up for its predecessor’s events ... .at least theoretically. The reality is a bit different, with Prelude being more akin to a small story that happens to take place before things than a genuine build-up or spiritual antecedent.

Like most VNs, it’s got a gorgeous, anime-esque artstyle chock-full of static characters composited against moving eyes and innumerable poses. Unfortunately, you’ll be hardpressed to enjoy any of them courtesy of the bewildering decision to enlarge the dialogue box to 1/3 the size of the screen (and no, not a single speech from any of the NPCs occupies even half its length). If that weren’t bad enough, the coders didn’t bother inputting color flips or directional swaps to indicate a change in speaker, meaning you’ll often get mixed-up on who’s talking during a dialogue.

Music and SFX are surprisingly diverse, though they don’t quite leave an impression due to the short playtime.

The story is fine, with the game doing a decent job individualizing each persona to the point where I was actually able to distinguish them apart.

Gameplay, as you may expect, is 90% clicking through conversations. There are a couple of moments where Prelude throws in some wrench borrowed from other titles, like a Pokemon-esque battle and Ace Attorney-type response tree, but it’s not a focus and should not be anticipated as one.

In the end, Prelude is an okay diversion, but given its shaky connection to Ghostwire, it ultimately lacks a must-buy impetus.