Ghouls 'n Ghosts

Ghouls 'n Ghosts

released on Dec 01, 1988

Ghouls 'n Ghosts

released on Dec 01, 1988

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air. By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack. There are five levels and Lucifer's chamber at the end, considered a sixth level in itself. To defeat the game, Arthur must complete level 1 to 5 twice. Upon completing level's 1 to 5 the first time, Arthur is taken back to level 1 again but this time a special weapon appears during the game. To enter Lucifer's chamber the player must have this special weapon equipped and defeat the penultimate boss.


Also in series

Ultimate Ghosts 'n Goblins
Ultimate Ghosts 'n Goblins
Makaimura for WonderSwan
Makaimura for WonderSwan
Arthur to Astaroth no Nazomakaimura: Incredible Toons
Arthur to Astaroth no Nazomakaimura: Incredible Toons
Super Ghouls'n Ghosts
Super Ghouls'n Ghosts
Ghosts 'n Goblins
Ghosts 'n Goblins

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More Info on IGDB


Reviews View More

one of my favorite nut crunching games overall and my favorite ghosts n goblins game overall

An improvement over the first in most ways, including being more fair in how it tries to kill you. That said, it's still challenging and can still border on frustrating in parts. Overall it just feels like a more refined and polished version of the first game which is a great thing.

Wow, this game is a mess on the database, with each individual port inexplicably having their own page, except for a couple of the home computer ports for some reason? And IGDB declined my attempt to just put every port on the same damn page.

I've played the Supergrafx version, which doesn't even show up on the search because it's listed with the Japanese name, my god video game databases are a disaster.

Anyway, this is one of those games where I seriously question if it's actually "good", or if nerds have just been gaslit into believing that, Battletoads style. It's surely visually appealing, but this "fuck the player!" design philosophy of the 80s and early 90s is just... not good. It's a lot of memorization and trial and error and even RNG - not every weapon is built the same, and what weapon you get is completely random.




A huge step up from the original. The game feels way more doable and less cheap. It is still insanely hard but the levels are designed more fairly. It doesn't mean this game is completely free of bullshit design but it's a big improvement. I enjoyed my time a lot with this more than Ghosts N Goblins.

The first game but way better. Loved all the new additions, especially being able to aim up and down. Brutally hard but never unfair, an absolute joy to go through.

A much more playable update of Ghosts n' Goblins—I actually played through an entire loop before putting it down this time, and only didn't continue because putting the final boss behind an entire second loop is just insulting. Still quite difficult since you can really put yourself in an unwinnable corner; the second to last boss (my final boss) feels especially cheap. But I had a lot more fun this time. There's just a little bit more variety in everything—levels, weapons, enemies, bosses.