GioGio's Bizarre Adventure

released on Jul 25, 2002
by Capcom

GioGio's Bizarre Adventure aka JoJo's Bizarre Adventure: Golden Wind or JoJo's Bizarre Adventure: Golden Whirlwind is an action-adventure video game developed and published by Capcom for the PlayStation 2 on July 25, 2002 in Japan. It is based on Vento Aureo, the fifth part of Hirohiko Araki's manga series JoJo's Bizarre Adventure. The player controls characters from the manga, and fight enemies in 3D environments using both physical attacks, and special combination moves performed by spirit-like "Stand" characters released from the player character's body.


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I'm a sucker for beat'em up games and I love Jojo so I had to check this out. I wasn't really disappointed.

First I should say I played this with an English translation patch but even then as long as you watched\read part 5 you can pretty much understand what's going on the whole time.

The game does a decent enough job of following Part 5's plot. Pretty much each level is a different stand boss fight. Your goal is to find either the trick to beat the enemy or just beat the shit out of them.

The game has a variety of characters you play as that can play pretty differently. There's some characters that only get like 1 level which is crazy they even bothered to do that. Back in the PS2 era devs really were willing to make one and done mechanics.

The bulk of the gameplay is just beating your enemy. Either with your fist or your stand. The stands make for some fun combos since it can kind of feel like separate character helping you out. There's also special events you can trigger that happen if you recreate scenes from the manga. Although it can feel like bullshit the way you trigger some of them. The scenes are cool to have since it rewards fans with a little bit of extra content.

Honestly if you wanted an interesting game adaptation of Jojo's I would say you should check this out.

acho interessante e legal o que ele faz mas tem umas coisas que eu não entendo como deixaram daquele jeito, tipo não existirem combos você so pode dar um soco e o cara vai pra longe e vc tem q esperar ele levantar mt idiota, acho o esquema de secret power daora mas ate eu entender eu ja tinha acabado pq ta tudo em japones (data aprox.)

Esse jogo é tão injusto que me deu preguiça de zerar (declaro todo o meu ódio ao Man In The Mirror)

Curto, injusto e bem estressante eu de verdade queria que todo o carinho que botaram nele tivesse não sido em vão o jogo é bem confuso e tiltante me deixou um gosto amargo na boca

played this one during my Jojo phase very interesting if only for how they use the stands in this game
i own this one physically and its honestly a great conversation starter especially if the person only really knows Jojo as anime

really wish we got more jojo beat em ups like this going forward after phantom blood. all star battle and eyes of heaven are totally fine for fanservice, but playing through an entire part will always be cool. the ps1 port of hftf pulls it off pretty decently with some special fights and segments, but 3d beat em ups with completely unique levels and sections just make more sense for the series going past part 3 that have more diverse stands/settings that aren't simple enough to translate into a 2d fighter setting.

just imagining the fact that we could've had ps3 stone ocean and (maybe ps4) steel ball run games with even more polish is bumming me out. (a part 4 game would also be dope as shit but im just going based off the fact that this was developed after part 5's completion and the phantom blood game was just because it was the series anniversary) if you think about it we would probably be getting a jojolion game now if we kept the pattern going