Gitaroo Man Lives!

released on Jun 08, 2006
by iNiS

,

Koei

A port of Gitaroo Man

In this strange music rhythm game, you play Gitaroo-Man as you go against various music themed villains. The game puts a new twist on music games as you not only have to time button presses but you have to move the analog stick around in a radar circle to follow a line that passes through the center point. You can play up to 4 players using the multitap and choose from a variety of characters, songs, and locales. Along with local Ad-Hoc multiplayer and additional difficulty options, the game adds a new Duet mode, in which two players control Gitaroo Man and Kirah in two exclusive new stages, "Metal Header" and "Toda Pasión". These levels may also be played alone if the handheld's Ad-Hoc is activated.


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Banger tracks, fun gameplay, with a decent amount of difficulty to boot! The characters are charming and the art style is unique. Definitely one of the more interesting rhythm games out there. I do have to add that there's a pretty big difficulty spike around stages 3-4 though.

A suprisingly amazing port of one of my favourite games.

Gitaroo Man is my favourite rhythm game and I can happily play it all the way through any time (which is also why I beat it the week before playing this, I only beat this because I was testing my psp after getting one). I hadn't played the PSP port and I can happily say that it's a great way to play, I prefer the PS2 version but theres very few differences, mostly that the og 4:3 fmvs are now cut off to fit the psp screen, and just a lower texture quality, but also it's not much of a issue and I was fine with it. I do think the control nub is actually a better way to play so if you find the ps2 version too hard maybe the PSP version would be easier. I will say that I actually died to the final level a few times, which I've never actually done before on any time I've played the ps2 version, which I'm not sure if it was just because my hand wasn't used to playing on a psp or if they made it harder but it's more than likely my fault more than anything.

The 2 new songs are pretty good also, but playing this also me kinda sad realising that there isn't a offical release of the cutscene music which sucks because it has different variations of the Legendary theme. Also just as always have to say that the OST is amazing, not a bad song in the game.





even better on handheld! The smaller analog stick makes the precision rhythm gameplay much easier. Those final levels are still brutal however!

Gitaroo Man is a true gem

Last night I both played and beat Gitaroo Man. Specifically "Gitaroo Man Lives", the port that was released for the PSP. This is a rhythm game, so take alot of the opinions from me regarding gameplay and difficulty a side of salt.

Overall I really ended up enjoying this game, I think I fuck with the aesthetic most of all. This game originally game out on the ps2, so this was during the weird cartoonish era of rhythm games, I think I can draw comparisons from games like Parappa the Rapper and Um Jammer Lammy. I just really fuck with this games art and vibe.

When It comes too gameplay, I found it pretty easy to understand. It definitely feels like the difficulty kind of spikes during the 5th stage (The first encounter with Ben K), but I think I went through that stage enough to just kind of be ok with the difficulty. Nothing felt too unfair though, which is cool

The music is probably my favorite part of the game though. Some of the best standouts were "Flyin' to Your Heart" and both versions of the "Legendary Song"

Overall a good play. Would recommend.

Very good.
If this ever gets revived, or a remake gets made, i have a few suggestions on how to improve it.
Make it an open world rythym game, you are able to craft more than one guitar that gives you stat boosts during battles, the guitars would come in various tiers from "EPIC" to "LEGENDARY" i think this would genuinely impact the enjoyment of the game and give it more replay value.
Also make the story more mature, make the characters swear all the time to show you are commited to the vision of the new direction you are steering the series to, and last but not least, UNREAL ENGINE 5. Yea you best believe it would sell TRILLIONS of copies.