Go! Go! Hypergrind

released on Nov 18, 2003

Go! Go! Hypergrind is a skateboarding video game for the Nintendo GameCube that was developed by Poponchi and published by Atlus Co. Animation studio Spümcø of Ren & Stimpy fame contributed character designs and animations to the game.


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Doesn't feel as bad to play as you'd expect. It would be a way better game if it held back on the GIMMICKY BULLSHIT CHALLENGES

Aesthetics definitely keep the game more interesting than the actual gameplay. Had a copy of this years ago and honestly don't miss it. A shame that the character designs are so good but the actual gameplay is the equivalent of playing Tony Hawk on horse tranquilizers.

I sold this for $40 worth of beer money in 2015.

Cool little skateboarding game - the big mechanic is that there are slapstick cartoon-style gimmicks scattered throughout the stages - burn, decapitate, electrocute, and flatten your skateboarder to build massive combos. The story mode, featuring mini-games, races, battles, and combo challenges is fun and challenging at times. While the art style and humor hasn't aged super well due to the Spumco/John K connection and the skateboarding itself could be a little better, the inventiveness of creating combos of brutal punishment for your character while chasing the best lines and score chasing can be quite fun. Worth an afternoon - it's quite short and has a local multiplayer option.

some great ideas, designs, music, and dumb gameplay that i really want to call clunky but i feel like thats one of the easiest words to slap on any game ever, but it could control much better if they spent more time on it probably