God of War: Ascension, the seventh instalment in the God of War series, acts as a prequel to the preceding games. The narrative revolves around Kratos, the protagonist from earlier instalments, who was once a loyal servant of the God of War, Ares. Tricked by Ares into unknowingly murdering his own family, Kratos breaks the blood oath binding him to Ares and abandons his former master. Subsequently, Kratos finds himself imprisoned and must navigate a path to freedom, severing the bond between him and Ares. The game retains the familiar hack-and-slash combat system of its predecessors, featuring Kratos wielding the Blades of Chaos. However, a new addition, the World Weapon system, allows Kratos to wield various weapons. Additionally, Kratos can now acquire up to four magical disciplines—Fires of Ares, Ice of Poseidon, Lightning of Zeus, and Soul of Hades—each bestowing unique abilities and imbuing his weapon with magic. For instance, the Ice of Poseidon enables underwater breathing. Rage, a recurring feature, undergoes modifications; it accumulates through attacks, and when the bar is full, it automatically unleashes until the player ceases attacking or sustains damage. Three new relics provide Kratos with the ability to manipulate time, create a "shadow" self, and dispel illusions crafted by his guardians. Notably, God of War: Ascension introduces online multiplayer to the series. Players, before engaging in multiplayer battles, align with one of four gods—Ares, Hades, Zeus, or Poseidon—each offering a distinct set of abilities. As players accumulate experience and level up their warriors, they unlock magical abilities, armour, weapons, relics, and other treasures. The game features four distinct multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag


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Games I Like That Everybody Else Dislikes

"Now we are empty. Now we are nothing."

Graphically, artistically, and narratively the best one of these at the time of its release - but demonstrably the worst in terms of its combat. Like yeesh, these never had the most optimal fighting systems to begin with but here everything seems to happen a second or two after you initiate it (or try to, with how much more often you'll be caught in a move in a series where that's already super common), the dodge roll is as nonfunctional as it's ever been, its blocking sucks, fury mode or whatever tf that was sucks even more, and the secondary weapons feel clunky and unnecessary. It's easy to see the faultlines from being bogged down by seventh-generation lameness - particularly its tacked-on and tossed-off multiplayer mode, which invaded many single-player flagships at this time to satisfy the hunger of casual CoD addicts and is absolutely LOADED with a laundry list of stupid microtransactions. But it's also one of the best looking games on the PS3, like seriously fucking WOW. Look at this wild behemoth!! Its spectacle is fitting and in no short supply to match - scaling and fighting through the massive Apollo statue, riding all those giant mechanical snakes, and the enormous Hecatoncheires prison (the latter of which being a strong contender for finest setpiece ever in a GoW game) and more all pop right off the screen - they're some of the greatest environments in the franchise flat-out. Plus it's cool seeing Kratos with some actual pathos here, smiling and shaking/holding people's hands in a way that actually feels natural (unlike, say, Hitman: Absolution's take on its antihero). I gotta give at least some points to a prequel that actually feels semi-authentic (can't say the same about Ghost of Sparta). Amulets are cool, final boss is epic, not even nearly the worst entry - honesty, one of the better ones! Loaded with flaws but so are the others.

Não é um jogo ruim, mas fica evidente o quão melhor e conexo ele poderia ter sido, em geral as lutas são muito boa (é God of War), a dificuldade é justa em sua maior parte do tempo, porém erros de câmera, bugs, uma história com partes que não fazem o menor sentido e o multiplayer fazem esse jogo não ser tão bom quanto os jogos principais

O game não é ruim como pregam. É competente como todos os outros anteriores. Combate excelente como sempre. Bons puzzles. A história realmente não é a mais épica de todos. Mas, no momento que foi lançado, difícil superar o 2 e, em termos de história, principalmente o 3, ainda mais levando em conta que se passa antes do GoW1. Obrigatório pra quem é fã da franquia.

No es el peor gow griego por ser relleno dentro de la historia y no aportar mucho a la saga,es el peor gow griego por no tener el minijuego de sexo

Meh, I feel like this is the one to skip if you’re gonna skip a game. It’s definitely not needed. It’s a prequel to the first game, and it’s literally never mentioned ever again, lmao. At this point, the formula was getting a little stale, as this was the 6th game they’ve made so far, and it definitely started to show. The story is, okay, I guess, and the combat is actually a little bare bones compared to the other games. It’s still enjoyable for the most part but don’t feel compelled to play it.

O Ascension não é essa bomba toda que muitos falam por aí. Por experiência própria joguei com zero expectativas e acabei gostando legal de toda a campanha principal.

PS.: O Desafio do Arquimedes foi uma das partes mais difíceis que já joguei em um videogame. (sim, sou bem ruim em hack 'n' slash)

PS.²: Descobri que esse jogo tem 80 no Metacritic(?) Aparentemente ele foi mal falado só em certas bolhas da internet, que doideira...