The story of Golden Sun: The Lost Age picks up right near the end of the first game. Golden Sun veterans will be surprised to learn that The Lost Age is played from the point of view of the party being chased as they try to light the remaining two lighthouses, which will unlock the power of alchemy for the world--or will it instead unlock the world's destruction? * LAN PVP mode via GBA Game Link Cable
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this game is FANTASTIC
big step up from what was already a great game in the first golden sun, although some fundamental shortcomings are maintained.
job, djinn, and summoning is even more in depth with even more options, but once again you are hardly ever incentivized or given an outlet to fully take advantage of the gameplay mechanics at present. still its quite fun to just mess with for the sake of it, as opposed to how obnoxious and stressful jrpg class/progression systems can often be
puzzles and dungeons are much more in depth now, and its cool just how massive every dungeon is, but the lack of a map system really seemed archaic to me. was often very hard to figure out where exactly felix and the gang were and where everything else was.
what kind of held this back from being masterpiece time for me was the lack of meaningful character development, you barely get any scenes of the assorted party members just talking to eachother until the final post-credits scene lol. what you do get is fun but for the amount of talking and talking from random meaningless npcs in this game, a bit more time spent on the core cast would have really elevated this duology as jrpgs for me.
seeing how many games nowadays seem to love lifting from jrpgs of this particular point in time, it would make me very happy to see more jrpgs with these zelda-y exploration mechanics and this particular class system.
big step up from what was already a great game in the first golden sun, although some fundamental shortcomings are maintained.
job, djinn, and summoning is even more in depth with even more options, but once again you are hardly ever incentivized or given an outlet to fully take advantage of the gameplay mechanics at present. still its quite fun to just mess with for the sake of it, as opposed to how obnoxious and stressful jrpg class/progression systems can often be
puzzles and dungeons are much more in depth now, and its cool just how massive every dungeon is, but the lack of a map system really seemed archaic to me. was often very hard to figure out where exactly felix and the gang were and where everything else was.
what kind of held this back from being masterpiece time for me was the lack of meaningful character development, you barely get any scenes of the assorted party members just talking to eachother until the final post-credits scene lol. what you do get is fun but for the amount of talking and talking from random meaningless npcs in this game, a bit more time spent on the core cast would have really elevated this duology as jrpgs for me.
seeing how many games nowadays seem to love lifting from jrpgs of this particular point in time, it would make me very happy to see more jrpgs with these zelda-y exploration mechanics and this particular class system.