Golden Sun: The Lost Age

Golden Sun: The Lost Age

released on Jun 28, 2002

Golden Sun: The Lost Age

released on Jun 28, 2002

The story of Golden Sun: The Lost Age picks up right near the end of the first game. Golden Sun veterans will be surprised to learn that The Lost Age is played from the point of view of the party being chased as they try to light the remaining two lighthouses, which will unlock the power of alchemy for the world--or will it instead unlock the world's destruction? * LAN PVP mode via GBA Game Link Cable


Also in series

Golden Sun: Dark Dawn
Golden Sun: Dark Dawn
Golden Sun
Golden Sun

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Reviews View More

Ich. Liebe. Dieses. Spiel. Mindestens 10x durchgespielt, der Plot am Ende ist ZU krank, Musik ist ist baba. Und ja, bin ziemlich biased, liegt aber auch daran, weil das einer meiner ersten richtigen Spiele war, die ich gespielt hatte.

Meandering, repetitious dialogue Is still here dragging everything down, but at least you can mess around with the class system more easily now. Varied and interesting locations help spice things up as well. The way your save from the first game can carry over was very cool.

this game is FANTASTIC

big step up from what was already a great game in the first golden sun, although some fundamental shortcomings are maintained.

job, djinn, and summoning is even more in depth with even more options, but once again you are hardly ever incentivized or given an outlet to fully take advantage of the gameplay mechanics at present. still its quite fun to just mess with for the sake of it, as opposed to how obnoxious and stressful jrpg class/progression systems can often be

puzzles and dungeons are much more in depth now, and its cool just how massive every dungeon is, but the lack of a map system really seemed archaic to me. was often very hard to figure out where exactly felix and the gang were and where everything else was.

what kind of held this back from being masterpiece time for me was the lack of meaningful character development, you barely get any scenes of the assorted party members just talking to eachother until the final post-credits scene lol. what you do get is fun but for the amount of talking and talking from random meaningless npcs in this game, a bit more time spent on the core cast would have really elevated this duology as jrpgs for me.

seeing how many games nowadays seem to love lifting from jrpgs of this particular point in time, it would make me very happy to see more jrpgs with these zelda-y exploration mechanics and this particular class system.

Suddenly, a lot of the overly bland characters became more likeable and full of life. The damage was already done unfortunately to some, but a VAST improvement over the first.

As the second part of a two part game, it does everything right. It's definitely one of the best rpg games there is.