Grandia is a role-playing video game, developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - Grandia: Digital Museum and Grandia: Parallel Trippers - both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.


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Viendo un poco la sinopsis y el rollo, me esperaba un poco un jueguito sobre un chaval (Justin, el prota) yendo de aventuras, explorando el mundo y convirtiéndose en "aventurero", y cuando lo he jugado he visto que efectivamente ha sido eso. Pero yo creo que es por eso me ha gustado tanto.

Obviamente, no es simplemente aventura a escala pequeña y etc, va aumentando de nivel y escalando en conflicto y todo eso (y es cierto que puede ser "cliché" y etc en muchas partes y blabla, pero sinceramente que más da, que algo sea cliché no lo hace malo o peor automáticamente), pero aun así durante todo el juego me ha parecido que ha mantenido el espíritu de "aventura y viaje" que tiene y que quiere Justin, estas ganas de salir al mundo y explorar, de encontrarse cosas, de seguir adelante y de aprender y experimentar el mundo.

El combate me ha entretenido y me ha gustado lo suficiente, tiene su cierta profundidad y complejidad (aunque puede pasar como a mi, que yo creo que iba bastante overlevel y por encima de lo que debería). La música me ha gustado también, quizá no es en plan todo lleno de "piezas míticas" pero muchas veces la de ambiente y vibes y eso me gustaba, y visualmente muy bonito también (incluyendo tanto explorar como el mundo como combate o cinemáticas).

En general me ha gustado bastante, la sensación y espíritu de aventura que tiene, las vibes que da y todo me ha gustado y me lo he pasado muy bien jugándolo.

The sense of adventure and wonder that Grandia offers is something I haven't experienced in a very long time in gaming. Playing this game as an adult left me feeling like a kid again, going on a grand adventure, and exploring the unknown.

From the combat system, the art direction music, and story, everything felt refreshing and beautifully crafted.

A truly innovative combat system, characters that just reek of whimsy and charm, and a fantastic child-like sense of adventure that's a joy to come back to. This was a regular spin in my teenage years, and has held up better than a lot of other RPG's from the time.
The combination of 3D environments and 2D pixel characters can really make your eyes bounce off initially, but you'll quickly adjust.

the soundtrack fucks so hard

Justin, Feena and Sue bring joy to my soul. Disc 1 is peak, disc 2 falls off hard.

Great JRPG. Has a whimsical story with lovable characters. One of the best combat systems in JRPG history, especially for the time it was released. I only wish the fights pushed the player more.