Gravity Bone

released on Aug 28, 2008

Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.


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recuerdo haber visto un video de este juego de Mangel Rogel

Me encanto y lo amo, es corto y sencillo, lo unico que se necesita para hacer una obra maestra como esta

Não sei o que sentir, só sentir.

Really cool!

I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.

Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"

I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.

Perfect. Gaming needs more post modern short films. Truly broadened my view of where games would go when it came out.