Grime

released on Aug 02, 2021

Explore a surreal world obsessed with proportions and anatomy, in this 2.5D Metroidvania action RPG, where you will find out what you're made of... and break everything else apart.


Released on

Genres

Latest update


More Info on IGDB


Reviews View More

è figo, bei boss, belle soundtracks, belle meccaniche, niente male dai

Difícil juego metroidvania/souls-like el cual merece la pena esforzarse para intentar pasárselo. Gameplay finísimo y ambientación super única, historia algo ignorable pero con un final muy épico. Recomiendo buscar el orden de las zonas online, hay bastantes zonas opcionales que no hay que hacer (y que no hice) y te puedes perder muy fácilmente.

Envie de mettre mon zob dans le trou noir du protagoniste

Really have to give Reddit props here as this was a game I was on the fence about but so so happy I checked this out. I’ll admit the graphics are off-putting though can’t say it isn’t unique but what we have here is a special metroidvania or soulsvania or action RPG whatever you wanna call it. This game has some systems that are very unique and really make the game stand out, with the most impressive being the enemy trait system. Every enemy pretty much you can absorb (re: parry) when you get their health to a certain point at which point you unlock a unique trait that you can upgrade such as regain stamina quicker or do more damage after a parry. But they get way more practical and essential. It makes you want to go after every enemy and engage with the system exhaustively. Add no soul runs when you die (I.e. you keep your experience) and you have a perfect recipe for exploration. Exploration very rewarding. The bosses are very fair and challenging. I never felt as if I cheesed them or were unfair. The platforming and upgrades were very fun and usually had multiple purposes. The combat loop was super neat with parries and another ability I won’t mention that really keeps things engaging. As usual story is way over my head and I didn’t engage at all. Super happy I checked this out I feel like it’s a bit under talked about. Excited for the sequel. About 21 hours to beat at 63% completion.

difícil pa porra ta maluco kkkkkkkkk

Visualmente é lindíssimo, a direção de arte desse jogo é muito pica, a gameplay no geral é meio lenta, mas diverte, o grande problema dele é a falta de balanceamento, o sistema de parry tem uma janela muito esquisita e os últimos chefes são simplesmente infernais, precisa de umas 3 mãos pra conseguir jogar direito, isso sem falar dos trechos plataforma simplesmente tenebrosos de chatos, o esforço em terem lançado uma cacetada de expansões grátis é bem legal, mas por conta desses chefes que me deixaram puto da vida e esse parkour horrível, eu prefiro só zerar o jogo base mesmo e tá de bom tamanho.