Growlanser: Heritage of War

Growlanser: Heritage of War

released on Aug 03, 2006

Growlanser: Heritage of War

released on Aug 03, 2006

Growlanser: Heritage of War features a sweeping story arc spanning 5 chapters, with additional chapters to unlock. On an island continent shrouded in darkness and bounded on every shore by an impassable veil, war rages among desperate inhabitants fighting for survival. There is no safe haven; land that war has left untouched is still threatened by the Screapers, fierce and powerful monsters steadily encroaching on the cities of men - who will rise to save this dying land?


Released on

Genres

RPG


More Info on IGDB


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I am a sucker for Urushihara designs but sadly I didn't get very far, need to go back and play this again.

This was an incredibly ill conceived game. It makes perfect sense how this came out moments before Career Soft went bankrupt.

Honestly I wouldn't even know where to start. Just from playing, it becomes clear how many of the game's concepts were aborted (the multiple protagonists prologue and how the character designs make no fucking sense when it's been consistent in every growlanser game prior to 5).

I wouldn't be able to recommend this game to anyone. If you're really desperate for a 3D growlanser game, go play 6 instead. At worst that game is just a below average growlanser game and not a complete clusterfuck of mistakes like this one.

Podia ser alguma coisa mas é roto

absolutely the best, unique characters and plot, this game aged so well.
the beginning is kind boring and slow-paced because it's a backstory to what is about to happen, but this doesn't take away the merits of being a excellent game.
THE BEST.

The series' own awkward transition to 3d, Growlanser: Heritage of War nevertheless deviates from the others in two notable ways. First, it fragmented the story into brief prologues covering different perspectives, nations and time periods before coalescing to a main route. Almost a miniature, linear take on Suikoden III. Second: the addition of free movement mid-combat, seamless battle transitions and mostly AI-controlled allies basically pushed the battle system as close to an RTS as possible. Even the RPG systems diverged, tweaking ring weapons and gems to revolve around small, player-crafted skill trees defined by equipment-dependent ability mastery (sadly not given enough options or space to explore). Other updates are a mixed bag. On one hand, QoL changes and shortcuts meant that both control and menu tedium were reduced to a minimum. On the other hand, their effect made battles rather dull and passive, while leaving its annoying targeting system, animations and jarring pauses untouched.

If the series' war focus threatened to spiral out of control in Growlanser IV, it completely took center stage here. While fairly underwhelming in the dialogue department, the story is their bleakest statement yet - the culmination of their anti-war message, and a stark contrast to the vibrancy of old. Thankfully, Career Soft haven't completely forgotten the levity of prior games, and here it acquired a bizarre flavor that managed to contaminate a few missions. A lot had changed, but the experience overall is either forgettable or ineffective, due to a revolving cast of characters, excessive filler, and disengagement from mission to mission. What redeems the show are the occasional morbid sci-fi horror situations.