Guild Wars 2: Path of Fire

released on Sep 22, 2017

An expansion for Guild Wars 2

Guild Wars 2: Path of Fire is the second expansion for the award-winning game, Guild Wars 2. As the balance of magic comes undone, lead your allies in the hunt for the rogue god Balthazar, whose scorched-earth campaign threatens the very existence of Tyria. Introducing mounts, mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand. Continue to evolve and customize your level-80 character with a new elite specialization for each profession. With a new variety of playstyles, weapon choices, and traits to choose from, there are more options than ever to play your way. Discover and earn treasures as you journey through the Crystal Desert. Outfit your character with new armor sets, skins, and weapons inspired by Elonian culture and the heritage of the desert.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Worked on this one. Mounts, creatures, bounties, and rewards teams.

This time doesn't reflect on the hours I put into the base game or the previous expansion. Nor did I track my WvW time to collect rewards and S L O W L Y build my first legendary weapon. (One day I will get you Sunrise. You will be mine.)

Path of Fire introduced vast new zones and mounts! The mounts in this game differ from Elder Scrolls Online and WoW. The mounts do more than get you from point A to point B. The springer mount is a rabbit that can jump to reach tall cliffs. The skimmer ray mount can glide across areas that are dangerous, like sulfur pits, quicksand, etc. It brought a unique experience of mounts in MMOs. Not just something to ride faster. For the most part I loved the new zones too. Only thing I did not appreciate were the death pits: sulfur, quicksand, etc. If you run in the wrong area or accidentally fall into these areas, you're dead. Just dead. Quick. It ended being frustrating at times more than challenging.

We're not finished with this expansion. Not by a long shot. We still have two hidden mounts to earn and many, many achievement challenges. But we wanted to move on with the story a bit before we spent all our energy on challenges. I do not want to be burnt out again. There's so much you can choose to do in this game.

Probably the best writing out of any of the expansions; didn't leave a ton of lingering plot threads, cleanly finishes up a lot of the threads it deals with, and very nicely transitions into Living World Season 4. Unfortunately the maps are huge and why are there not more waypoints. Added mounts, which is good. Added the scary raids, which I haven't done yet but will do one day. Added probably the most imbalanced set of elite specializations yet. (Mirage is lying in its grave. Scourge & Firebrand are doing everything forever.) Nobody does these map metas because their rewards are dogshit, what the hell, Arenanet; out of the expansions this one is the least likely to have people wandering around its maps because there's no reason to be there.

AFAIK these days it comes exclusively as a 2-pack with Heart of Thorns, and I really would recommend getting that 2-pack if you're remotely interested in actually playing GW2 after you hit level 80 for the first time.

pretty mediocre expansion saved by incredible raids and living world season 4. it sadly turned to shit right after with IBS and massive staff lay offs.

Guild Wars 2: Path of Fire is the second Guild Wars 2 DLC that adds quite a lot and where Arenanet seem to finally finalize their footing and style to greatest effect. While I can't personally say Path of Fire is my favorite part of the game, it does hold it's own in many aspects, at the expense of making the story a little garbled and biting off more than it can chew.

Gameplay wise, we have another new set of specializations, they are good, solid, overall a great time. We also have a continuation of the style of events from Heart of Thorns which find themselves here, and work quite well in their own right, but I don't think they feel nearly as unique or interesting as the one's presented in the previous DLC. Where the new DLC really shows up is in it's introduction of mounts, which are downright the best mounts in MMOs, period. They have the most fun traversal methods and they really outshine most others in game context. This does however make Gliders feel a touch useless in a majority of instances, and the best mounts (Griffon and Skyscale) are time-locked and achievement-locked which (in the case of Skyscale) can take up to weeks of work to unlock and use. Otherwise though the gameplay front is solid, it compliments the introduction of aspects from HoT, and then continues to push those forward to middling success.

Story is where I think this fumbles the ball a bit, Living World Season 3 was a good opener, but the DLC of Path of Fire is a little too all-over-the-place. The main selling point (fighting a god) is underplayed and not incredibly well executed, along with half the plot feeling dedicated to an entirely separate story that was seldom explained would be in the DLC. Simply put, Path of Fire has some of the best individual moments, but feels like it overplays it's hand quite often, being overwhelmingly diverse to the point of confusion in some aspects, and not fully fleshing out any major beats for the story. It works, but not the same extent that HoT or even the Main Game does. It's still fun and has some of the best gameplay sections in the game, but it doesn't really live up to the storytelling standard that was set in the previous expansion.

TLDR: Overall another great addition that has it's moments, but also falters a little too often to fully praise. Bundling it with HoT was a smart decision. It really only is a requirement due to it's new introduction of mounts and expanding the mastery system, but it doesn't fully succeed in continuing the story to the same quality, being a little all-over-the-place.