Gunstar Super Heroes

released on Oct 06, 2005

Blue and Red, the lead characters in Gunstar Super Heroes, must once again keep a stone of great power from falling into the hands of an evil empire intent on resurrecting the God of Ruin. Blue and Red take on the same adventure using different paths, effectively making for two unique play-through experiences. Players will tackle six wildly inventive levels and take on gigantic bosses that fill the entire Game Boy Advance screen.


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It's essentially one step forward and one step back from the Genesis original. You no longer have to switch between free-shot or fixed since holding the shoulder button allows you to shoot and fire in the same direction which is a huge improvement. The visuals once again show that Treasure knew how to push sprite-based games to their absolute limit with the amount of scaling and rotation going on.

That being said, they decided to throw in one of the worst vehicle sections I have ever seen in the form of stage 2's helicopter. Thank god it is easy to exploit by simply staying to the right hand side of the screen because I didn't want to deal with the clanky, janky controls. They could have just recycled the shm'up bit from the original game (which was totally fine) and it would have been better. I also personally think Black's stage in this game is significantly more annoying as there are several sections in which it is very easy to get knocked into pits and get yeeted back to the lower half of the board. Not as bad as the helicopter section, but still pretty stupid.

Some here have said they didn't like the Flicky throwback section in the first proper stage. I actually quite enjoyed it and kinda wish there would have been more classic IP throwbacks sprinkled in.

The game is arguably shorter than the Genesis predecessor, which is to be expected. It is also, gripes about the infamous helicopter section and Black's casino aside, far easier. The final boss was kind of a joke- you can easily just use the fireball weapon and shoot up while tanking hits on normal and still win. It was also a lot of fun exploiting Orange on the second bout with him- you can literally just slide into him over and over and boom he's gone.

While I had a good time with the game, I wouldn't say it's as fully realized or polished as the original. Had they just focused on the run and gun gameplay with the improved controls, this could have been a masterpiece. A real case of missed potential here.

Apesar de reconhecer que tecnicamente é um dos melhores jogos de correr e atirar já produzidos, por uma questão de gosto pessoal acabei não curtindo tanto, a dificuldade elevada e a fase dos dados simplesmente me quebraram no meio, altamente recomendado para quem curte jogos do tipo, mas, pode afastar jogadores que não são desse nicho.

there definitely is something to this game with the style, the general gameplay, and it having a lot of moments where they switch up the gameplay, but there are just so many frustrating parts to this game that drove me insane while playing it. the weird helicopter shmup section was really bad, the 7 force boss was insanely difficult and sometimes just complete bullshit, the fortress casino area is a cool idea but really annoying sometimes, and the final level requiring you to ration out enough health to be able to live to tank hits from the final boss was ridiculous. i feel like a lot of my frustration went away after beating some of these difficult areas because they felt somewhat rewarding after the fact, but in the moment they are just kinda bullshit at times because theres either too many things on screen to be able to dodge or the game just places you somewhere where you have no choice but to get hit, its definitely a problem with this game being on the gba. the game did overall feel fun to play in all of the other parts but just has glaringly bad moments that are more memorable than the good moments and are hard to overlook

o final é meio bosta mas ele é divertido sim, é stylish e manerim mas é so isso mesmo

This game is a great game like the Mega Man Zero games are great. Meaning they are games worth your time that will have you breaking shit because the GBA's display is too small to be seeing all the shit that is happening. It can't even be fixed with emulation unless there's widescreen hacks I don't know about?