Half-Life 2: Lost Coast

released on Oct 27, 2005
by Valve

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine.


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they lost the coast somehow how tf do you manage that

This little adventure is such a cool tech demo!! Valve somehow put so much life into a program they made for client-side performance tests.

Very cool to see the developers give some commentary and explain their process of design. Not going to give a star rating as it is less of a game and more of a tech demo.

It was ok, seemed like a tech demo, which is cool I guess.

10/10 would fuck the fisherman again.

You play the episode that was designed for Half Life 2 but was not added for various reasons, there are comments in the game about what the developers were thinking about while developing the game, etc. game duration is about 20 minutes or so

It's interesting looking at this game as it is essentially a tech demo taken place in a scrapped level from HL2. It's less of a game and more as a cool way to look at how HL2 was made. I'd recommend it since it does do it's job and it's 20 minutes long, so if you liked HL2 it's at least worth checking out if your interested. Not much else to say however just kinda meh and ok