Half-Life: Opposing Force

released on Nov 10, 1999

A standalone expansion of Half-Life

Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard, is sent in to neutralize the Black Mesa Research Facility after a scientific mishap causes it to be invaded by aliens, but quickly finds that the Marines are outnumbered and slowly being beaten back by a second alien race and black operations units.


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Reviews View More

MY.
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ASS.
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IS.
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HEAVY.

Excelente forma de mostrar el lado opuesto del protagonista, sumado a una excelente manera de expandir las mecánicas de juego. Fácilmente pudo ser un juego propio.

Shepard be like : I am Doomguy

The game still very much holds up today, but sufferers from modern hardware issues and such. It is also incredibly short, and to be honest, the final boss was lame, but it is still very much a must play!

certamente uma das coisas mais horríveis que já joguei

nunca foi tão agoniante terminar um jogo, o sentimento de querer me jogar da janela aflorou de dentro de mim diversas vezes, mas como sou brasileiro e nunca desisto.. finalizei com muito orgulho de pensar que nunca mais vou abrir isso de novo

Even if very slightly, I'd say I liked this expansion more than the base game.

Some lessons were learned, and the overall pacing of the game felt far better. Admittedly, there is a bad final boss and also this expansion's equivalent of Blast Pit, but there were no levels which felt as annoying as On A Rail or the Xen ones.

The expansion leaning more into the shooter aspect, adding more weapons and enemies, while removing a lot of puzzles in comparison to the base game and Blue Shift is also worth mentioning, and I was a big fan of that.

The story and atmosphere didn't quite feel as gripping than the original, but were well-done, and it was nice to experience this story from another point of view.