Heroes of Newerth

released on May 12, 2010

Heroes of Newerth builds upon the DotA formula and takes it to the next level by delivering cutting edge graphics, fast-paced gameplay, meticulous statistical tracking, and server-client networking that feeds gamers' competitive appetites around the world. Heroes of Newerth puts two teams of players against each other: the Legion and the Hellbourne. Both teams are based at opposite sides of a map. The standard map is split into three continuous 'lanes' (Two in one of the lesser-played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. After 12 years of competitive release, Heroes of Newerth finally went offline on June 20th 2022.


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Thousands of hours well spent

The community had the best banter of any MOBA, it will be missed.

The gameplay was a nice middleground between the fast paced action of League and the methodical pace of Dota 2.

HoN spearheaded a lot of innovation in the Genre, but ultimately fell behind for a plethora of good reasons, unfortunately nothing else plays like it.

sucks lol. graphics didnt age well. heroes i played (pandamonium & chipper) were the clunkiest out of any moba ive ever played. the shop is messy and terrible. probably looked a lot better in 2010. tutorial crashed. maybe i just got unlucky with it, theres a few cool hero designs. just play dota 2

HoN era antes de DOTA2 o sucessor espiritual mais fiel às mecânicas de Dota.

Enquanto LoL seguiu por um caminho diferente, implementando mudanças significativas de gameplay e uma direção de arte mais colorida e carismática, HoN se manteve mais dark e sóbrio, com gameplay mais fiel às origens, mantendo convenções e sendo de forma geral mais conservador.

Apesar de um gameplay sólido e funcional, a experiência me pareceu similar demais e ligeiramente inferior a Dota, e preferi investir meu tempo no concorrente.