Hitman 2

released on Nov 13, 2018

Travel the globe and track your targets across exotic sandbox locations in Hitman 2. From sun-drenched streets to dark and dangerous rainforests, nowhere is safe from the world’s most creative assassin, Agent 47 in the ultimate spy thriller story.


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played through World of Assassination

the common consensus for the hitman trilogy ive seen is that hitman 2 has the best maps of the 3. while i cannot speak of h3 just yet, they are certainly more fleshed out than h1. idk how but they feel both more linear and more open at the same time.

with h1 there was kinda a linear progression with disguises that stopped as soon as you got the highest ranked guard disguise. in h2 the maps feel plenty more open and i felt myself needing to swap out plenty more disguises throughout. there's also plenty of ways to go about it. take the mumbai targets for instance. all 3 are in different corners of the map, require different disguises to get to, and also in one instance the disguise doesnt work unless youre far enough distance away, since the crows are on the lookout for intruders. finding the maelstrom through clues gained from the other targets as well as infiltrating the crows base was an awesome feat. and it really feels designed for skulking, so many boxes to dump bodies in, tons of distractions too. it was a really cool area. using all that info to find the maelstrom, following him and finally after all your hard work silently disposing of him in a back alley... peak gaming .and then taking out vanya shah i have an even cooler story of trespassing for like 30 minutes, making my way to the back of her warehouse, and taking out a guard and placing him in convenient dumping box, and then climbing up the pipes to trespass again trying to find a higher tier guard and having to sneak around and find a perfect time to strike, and when the deed is done, shimmy down the pipe and listen to the chaos unfold right above me. sneaking into vanya shah's car and then shooting her and walking out the back to take down the final target of the mission, only to engage with that level of depth again. i could go on and on with the other maps, like miami, whittleton creek, columbia, but you get the idea by now.

the peak gaming comes to a head with the final mission of base h2, the ark society. the atmosphere, the setting alone make it peak. an assassin sneaking into a secret society's base on a remote island with stormy seas all around? sign me the hell up. this is doubly true with the stakes in the story making it incredibly satisfying to escort the constant out of the island after neatly taking care of the washington twins. man, walking the constant down to the boat was so fucking cool and tense. backing up, the washington twins were also cool targets to take out. i found myself eliminating the guards they had and becoming their guards and following them around for another cycle before finally getting them in the bushes where no one could see... at least for one. the other i threw a soda can at her head and a brick at the guard's head and then snapped her neck in a room off to the side. stalking your prey is insanely fun in the game.


i guess what im trying to get at here is that is the simulation aspect feels more fully realized through map design alone. it makes you feel like you are The Hitman instead of having a get out of jail free card with a silent pistol. i mean, maybe it was more self imposed but i found myself ditching the use of lethal weapons for subduing instead. it felt cooler to have that extra bit of tension, esp if i couldnt find a place to dump the body at.

the story is the same as the first game, devoid of much substance and depth, but still charming and with a "cool" factor. i do have to compliment the performances of the cast. The Constant was especially great, perfect voice for the "evil mastermind" archetype, and the rest of the cast gave solid performances. unfortunately, the presentation took a hit with the cutscenes being nothing more than glorified slideshows. in many cases i couldnt tell what was going on in the scenes because they were so dark and there was no movement lol. however there's a reason for this decline in presentation due to the company splitting off from square enix, so i forgive it. i also seem to be the only one who cares about the story in these games at all, but even for me they arent the main attraction.


there's also the drama with the way these games were released. looks awful but luckily i didnt have to worry about that model 8 years late to the party heheh

overall a definite upgrade from the first and addressed almost all of my complaints from the first review. i was a dumbass and didnt get the dlc maps at the same time as purchasing WoA but luckily they went on sale today lol. 27 dollars for every map in the game is a complete steal, im so glad i picked this game up. review for the dlc will be up in the next few days likely, who even knows. new york and haven island, here i come!


This game, advertised as a sequel to Hitman 2016, was meant to continue the support where that one left off where we'd get a whole new season AND another one further down the line to fill out that "live service" begging that big publishers like to turn all their games into perpetual money machine, however, that fell apart as I'm sure you all know by now with "Hitman 3" or as it's also known as "Hitman: World of Assassination" as if trying to cover up what they'd done and how much money they'd swindled out of people.

The game itself feels like an interesting side-grade with the addition of having 47 able to hide in tall grass and bushes, much like Talion from Shadow of Mordor/War (the game loads up with a WB logo, so I guess they bought this game from Square Enix?) and even earlier stages were altered to allow this, however, the only one I got to try from the previous game were the training stages which added it.

Then there's the UI change in regards to the item selection where instead of filling up the screen and blocking your view, it comes up as a small dark bar at the bottom of the screen so you always get a second to look at where you are before you decide to pull out something that might be an illegal item like guns for a civilian outfit and ect.

There also seems to be a personal level system for your account, however, I have no idea what benefits it'd actually give you, if any. Especially at this point where the game is not purchasable anymore and you have to buy the newest one AND associated DLC.

I still liked the story and like the previous one it ends with a cliff-hanger that suggests some dark secret hanging over the whole thing, however, I'm still going to review this game with a bad score because of the fact it was meant to be made as an apology for the previous game, yet they did it again and we have a third game that I'm going to take the time to get all the items from the mastery because some of those items are just TOO good. Like the baton, pistol and knife that can be concealed and unable to be found in a pat-down. Would've been really helpful for some of these missions!

Edit: Something I should note is both this and the 3rd game use brief cases, which is a great way of carrying your weapons, like the sniper rifle, to one location without having to dress up like a security guard and being able to walk around unnoticed as the big rifle strapped to one's back generally let's people know that you're up to no-good.

Again, if you aren't careful i'm going to use everything I learnt in this game.

13h

Me gusta el sigilo, así que le di una oportunidad, pero la calvicie fue demasiado para mí.

too open for me. i get overwhelmed at the possibilities