Before you can find your Homeworld, you must first unlock the secrets of the desert. Blackbird Interactive and Gearbox Software invite you to visit the deserts of Kharak in this new Homeworld story, where danger lurks behind every dune. Homeworld: Deserts of Kharak is set for release on January 20th on Windows PC. The planet is dying, but deep in the southern sands of Kharak, an anomaly has been discovered. Could Kharak’s salvation lie in the desert? Led by chief science officer Rachel S’jet, the Coalition of the Northern Kiithid sends an expedition deep within enemy-controlled territory to investigate the finding, which could forever alter the fate of humanity.
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While I did like Homeworld: Deserts of Kharak, I wasn't entirely feeling the storyline here, and the controls bugged me a little. No custom keybinds really annoyed me as well since I'm a nerd who loves using WASD to pan the screen. I kinda just left DoK feeling... neutral. I did like it though, and it was clearly made on a budget unfortunately. Not in a bad way, but when you play it, it's a little obvious. Solid RTS.
Homeworld also has continuity, as-in it keeps your units intact between missions and carries them over with their veterancy as well. Not many RTS games do that, so that was pretty cool.
Score: 80
Homeworld also has continuity, as-in it keeps your units intact between missions and carries them over with their veterancy as well. Not many RTS games do that, so that was pretty cool.
Score: 80
Expanding on the social structure and lives of the Kushan people before the exodus, DoK manages to feel both higher-and-lower stakes than the original game - the tone is dark, but it's gray as opposed to near-black.
Combat is pretty nicely translated from preceding games, with terrain on maps affecting visibility, range, etc, and generally it's pretty fun and sometimes challenging. Gaalsien units are visually and operationally a world away from Coalition units - and i think that's one of the aspects that works the best. Coalition crafts, LAVs and armor are turreted, wheeled vehicles resembling either modern construction equipment or scaled-up M113s, while the Gaalsien have an arsenal which wouldn't look out of place in the hands of the Separatists in Star Wars.
The atmosphere, setting, and terrain are my favorite parts. Despite mostly taking place on a desert, every single campaign map is visually distinct and memorable. Meanwhile, the Campaign is just as desperate as Homeworld - you and your fleet are several thousand kilometers away from your goal, and the desert is incomprehensibly lonely.
It's a good game
Combat is pretty nicely translated from preceding games, with terrain on maps affecting visibility, range, etc, and generally it's pretty fun and sometimes challenging. Gaalsien units are visually and operationally a world away from Coalition units - and i think that's one of the aspects that works the best. Coalition crafts, LAVs and armor are turreted, wheeled vehicles resembling either modern construction equipment or scaled-up M113s, while the Gaalsien have an arsenal which wouldn't look out of place in the hands of the Separatists in Star Wars.
The atmosphere, setting, and terrain are my favorite parts. Despite mostly taking place on a desert, every single campaign map is visually distinct and memorable. Meanwhile, the Campaign is just as desperate as Homeworld - you and your fleet are several thousand kilometers away from your goal, and the desert is incomprehensibly lonely.
It's a good game