Hot Wheels Stunt Track Driver

Hot Wheels Stunt Track Driver

released on Oct 15, 1998

Hot Wheels Stunt Track Driver

released on Oct 15, 1998

The little die-cast cars from Matchbox make their way to the Game Boy Color with HOT WHEELS STUNT TRACK DRIVER. You can choose from five different Hot Wheels cars, including Way 2 Fast, Tow Jam, Shadow Jet, Saltflat Racer and the Twin Mill each with unique strengths and weaknesses. After picking the right car, take it for a test drive on one of the six tracks in the Single Race mode. When you want some stiff competition, try to win successive races in the Tournament mode. And if your friends think they can drive better than you, make them prove it with the two-player link cable option. In all of the modes, the key to winning is to maximize your speed by pulling off big stunts. Find out if you have what it takes to become a Hot Wheels Driver in HOT WHEELS STUNT TRACK DRIVER.


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The biggest thing that set this game back was that you had to do all of the timed tracks in one go in order to unlock the final track. Made me so mad as a kid lol. 2nd game has the same problem, but also I never felt a reason to play it at all after the sequel launched. Very lacking on content even compared to other hot wheels games from the same era.

Eu tenho o CD original até hoje, e além do jogo ser bom e ter opções absurdas de customização, a trilha sonora é muito boa.

Hot Wheels Stunt Track Driver might be the only Hot Wheels game that gets that "Kid building cool tracks in his house" dream down pat. I haven;t played all the Hot Wheels games, but I've seen that they mostly go down the road of getting lost in the theming of Dinosaurs and Pirates a kid might imagine, which is cool. This game however, gets that dream of I'm sure a lot of kids had of building cool ass tracks. Those orange and blue hot wheels tracks are iconic and just fucking set off pleasure in my brain. You know how hard I popped off when I saw the reveal of Unleashed and saw the textures on their orange tracks?

The style is fucking classic 90's CG shit, my favourite art style probably. When you are playing these levels right, I honestly felt like I was getting sucked into the world. I was the camera zooming around. It was like one of those 4D rollercoasters and the music perfectly matches the shit fuck.

The gameplay seems super demanding if you actually want to beat the cup, but then I realized I should actually be doing flips and tricks to gain speed, then it wasn't so bad.

My Abandonware is one of my favorite sites, and some of my favorite people ever are those who fix up old games just to make them playable on modern operating systems for those wishing to experience their childhood again. They didn't need to do that, but they did and I'm forever grateful for that, because I sure as hell wouldn't have been able to pull that off with my preschool level programming skill.

Imagine you were a kid and for some reason Mattel shipped you five hundred Hot Wheels playsets leaving them all on your front yard one morning, that's essentially the plot of this game. How did this happen? Are you a kid who got the house to themselves while stealing their parent's credit card number? Is it a power fantasy being daydreamed in your little mind as you're tortured at school from sitting through math class? I can relate, I'd slap at least ten members of US Congress for all those playsets in addition to just doing that for free.

Stunt Track Driver is essentially just an FMV time trial racer, there's a championship mode, but your only opponent is the time limit counting down that threatens you with a good ol' Famicom-esque punishment of sending you back to the first track if you dare to let it hit zero, and slow you to a crawl as your little wee diecast car suddenly runs out of Hot Wheels brand fuel. The Attic stage was, and still is my worst nightmare. Little corner turns with hops in them to make you inexplicably tumble offscreen as a wav file of someone kicking a dodgeball through a Lego set plays, then you got the damn cat making you have to correct yourself mid-air after it sends your car flipping upwards from gingerly pawing around in the mouse hole. All with the tiniest shred of time available to you, because fuck you we only have six (seven, one's hidden in the damn Mattel logo) stages, aside from the track editor where you can connect five Volcano Blowout sets in a row in your garage.

Who the fuck keeps a suit of armor with an axe in their attic? Who you duelin' at midnight grandpa?

Stunt Track Driver is wonky due to it's dastardly FMV nature, it has no opponents to race, a mysterious force of nature could suddenly take you out as you're navigating a hard corner, and it might take an hour tops to see everything it has to offer. What's with this game? I'll tell ya what's with it. It's a heartwarming return from a 20+ year absence from my heart, that's what it is. To be a wee little diecast car racing around playsets in a random suburban house with no viewable humans, that's what it means to be a kid again.

Unspeakable levels of pleasant feelings I have for this silly kids game about kids toys, I love it so.

Try and convince me this isn't the best Hot Wheels game. You will fail 10 out of 10 times. The euphoria of landing a totally momentum fucked and out of control race car flipping into oblivion is unmatched.

Every Hot Wheels game has been chasing the high that this set