Hypnagogia: Boundless Dreams

released on Oct 29, 2021

Meet colorful characters, discover mysterious secrets, and reassemble the fractured remains of an ethereal crystal as you explore a series of abstract worlds based on dreams, nightmares, and the places in between.


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I played this game a while back but stopped when things got a bit too spooky. The game wields the unease of terror very well. Thankfully there were no jump-scares, or were there? :) Shout out to the goat of psx aesthetics sodaraptor.
After-credits scene got me bricked up, also it's incredibly enjoyable to 100% so I recommend doing it.

Hypnagogia: Boundless Dreams is a special game to me. I haven't felt like this since I played a little game called Electric Highways, seven years ago, that has a similar nature of going from one dreamlike place to another. Every level in Hypnagogia is beautiful, and its filled with love. The scenery, the characters that roam these places, the soundtrack, the textures, just... everything. Every time I finished a dream world I felt like I was really leaving a world in a similar way I leave my dreams while I wake up. I've laughed, I've been scared, I've been moved, I've been brought to tears, even. I've been encouraged and forgiven. I may forget most of my dreams but Hypnagogia? It will stay with me, I'm sure of it.

An absolutely wonderful surreal adventure where you travel from dream to dream meeting wacky and lovable characters. It may be the most beautiful use of the PS1 aesthetic i have seen to date. Highly recommend this hidden gem.

While the gameplay and platforming is frankly lacking the unique visuals scenarios and storytelling kept me engrossed this game is like nothing I've ever played and id recommend giving it a shot just for that fact alone

i got married and divorced all in the same day.

Anyway, this game has been sitting in my library for two years untouched. I recently decided to finish it, and this is a product of a lot of thought and love.

I love PS1-style graphics, it may just be because I'm a sucker for games from that era, but it's not something that I am ashamed of. The character models and environments are all wonderfully made and full of charm. When the game does decide to be scary, it can do it very well through great use of lighting and sound design.

This game does not have the most unique story in the world, but I did not go into this playthrough with high expectations for the story anyway. I still really enjoyed the character dialogue, and they did bring a smile to my face.

The platforming is very quick and smooth. Replaying levels for secrets and/or achievements will not take up a large chunk of your time. There is also no punishment for falling to your demise, so the player is free to explore as much as they want, which you will want to do. There are lots of little (and big) secrets hidden in each dream world, plus it's just fun to explore the areas and learn more about them in general.

tl;dr
It's not too expensive or long of a game, so in my opinion it's worth trying out. If you're not a fan of platforming but are curious about the game, it is honestly not too difficult in that regard. You are heavily encouraged to explore and just take your time, you will not be punished harshly for any of it. I am very glad I got off my ass and played this game to the end.

What I appreciate about projects like these is how earnest and genuine they are. Just reading up on the Dev commentary about how either dream came to be was a blast.

I also wasn't prepared for how quickly the tone shifted from feel-good to heartfelt and brutal, all the way to opressive and terrifying. It's a spiral down into nightmares - but in a good way!

Thanks for making this Sodaraptor!