Idle Champions of the Forgotten Realms

released on Dec 11, 2018

Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy management game uniting characters from throughout the D&D multiverse into a grand adventure.


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Currently this game is my addiction at the moment as all of it's flashing lights and sounds is keeping me coming back to it, like how it's designed to exploit people like me to swindle cash out of me and then point and laugh at me for doing so. As of yet, it hasn't convinced me to put money down, but damn is it tempting sometimes and I'll get into that.

First, the gameplay:

...or lack-there-of. This is, as the title suggests, one of those idle games that play themselves and most of the time you will be watching bad guys blow up into coins and bosses drop sacks that contain the secondary currency while you sit there, try to get events done, then look at the time and wonder what the fuck happened to your time that this game just stole from you?!?!

The intention is that you click on an enemy, you do damage from somekind of fire blast. You can level this up so you do more damage, however, it doesn't scale well so when you're fighting higher level enemies you can't do anything to them! This is where the heroes come in.

The heroes fight by themselves, usually attacking when their bar fills and often killing an enemy, but this also scaled badly as you will find yourself fighting enemies that are too tough for the current highest level you can afford for your heroes, but here's where the rogue-lite elements play out. You can leave missions and you gain favour. That favour, becomes a passive % bonus to the amount of coins that are dropped. So for example, 10 favour gets you 10% so it's a direct trade off. Pretty nice huh?

...yeah I didn't think you'd fall for that. Currently I struggle to get to area 250 on some places and I have favour in the billions! That should give me characters with levels so eyeball meltingly high that I can bat away anything, but since they often reuse the exact same sprites and the areas cycle over and over then you can find at the beginning of a stage you're batting imps and demons aside like nothing, but later bears and wolves are giving you real grief and are even so strong your attacks to 0 damage! Or atleast, it looks like 0, but their HP is so high that the health bar looks like it doesn't even wince in response to an attack.

Your heroes all get specials and passives that can do things such as boost eveyone's base damage, nuke all the enemies on the field and everything inbetween. They take a while to recharge though so it may help you clear one area, but then you could get knocked back in the following area because it's not recharged.

You can get cute little familiars, but in my experience the only way you can get them is via gems or other paid ways. These are extremely useful as they passively click for you so you don't end up breaking your finger of suffering from RSI!

Equipment! What party can't get equipment! Well, here equipment gives passive buffs to the characters, some giving a passive damage buff to ALL the characters on the field so it's best to bring your best equipped along, but this too is open to monitisation as I'll cover shortly.

Potions are another little boost to improve your party. They last for a limited time with the more powerful ones lasting up to a day or even until that adventure ends!

Feats are something characters gain at a certain level, however, you are limited in your selection and the number of slots you unlock is few and far between. That said, there are advantages such as once it's unlocked, it remains unlocked no matter how many times you reset which can be pretty neat. You only have a few to choose from and others are unlocked in drum roll loot box- I mean, chests!

Yes, chests. As you adveture you'll come across two kinds of basic chests. Silver and Gold. Silver holds some gold for you to use in your current adventure along with the potential of a potion and equipment. However, the equipment has a rarity value and silver only gives you Common to Uncommon for the main starting 12 characters and that's it! You get these in the form of a set of cards. Silver only offering you three.

Gold on the other hand has gives you equipment from uncommon to rare, bounty contracts to gain rewards for what you would've spent time to get, blacksmith contracts for leveling up equipment and you get five cards instead of three. A few other characters are also covered by these gold chests too and the price, in gems is very different. Silver is 50 whilst gold is 500. A massive difference when you seem to only get gems after a boss fight and even then, often under 10. You could also buy the gold ones for $5.99! Bloody rip off, considering.

Then you have heroes who have their own unique chests. These are for all kinds of heroes that have been unlocked in events and such, like most recently the event that's going on I unlocked "The Dark Urge" from BG3, a game I've yet to actually play and doesn't have this microtransaction BS in it.

Numerous champsions have their own exclusive chests so you can't get their equipment even in the normal golden chests that are on market and you have to pay a premium for them which, during the current event, is either a grind of 7,500 flags or $5.99. Same price as a regular gold chest, but you have the change to get equipment for that specific character!

The other bit I find a little bit insideous is that they advertise whenever they or a partner is streaming or posting up YouTube videos and each time, you get a code to unlock an "Electrum" chest which often gives you the majority of things you find in a gold chest, but also a handful of gems to try and get you hooked into that economy.

There's also multiple skins for everyone, because of course. You can't just get skins, you need to buy them or unlock them in special events and then there's these things called "Modron" Parts which I have no idea what they are as I've not progressed beyond the first main campaign as I've been sucked into the events going and trying to accomplish them because my brain wants a full set of items for the collection. Atleast, I've stopped it from buying into it.

It may seem fun with the gameplay images, but trust me, it's not. Especially if you are susceptible to these kinds of monetisation scams I highly recommend you stay the fuck away from this! It's so full of microtransactions all over the place that you could easily end up penniless.

Stay away for your own safety.

man its fucking dnd clicker heroes it sucks

Not great for an idle game or what I want out of one. I want some progression and some convolution but not miles of windows to mess with. I like this sort of thing when I can't play something more engaging, say while working, and it has too many elements to micromanage, and I don't get anything from. The art is also a bit ugly and unappealing. I do like some of the systems, but they'd have to be employed in a more engaging experience for me to care any further

The older I get the more I hate these games designed in such a way that traps my little adhd rat brain. Free me from this mortal coil.

Sou um pouco suspeito pra falar de jogos desse estilo, eu costumava a jogar muitos jogos desse gênero, mas só de olhar isso hoje em dia eu vejo minha vida inteira sendo sugada por isso.