Immortality

released on Aug 30, 2022

Marissa Marcel was a film star. She made three movies. But none of the movies was ever released. And Marissa Marcel disappeared. The new game from Sam Barlow, creator of Her Story.


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amei o estilo de gameplay e a historia, os segredos também. mas que perfomance PORCA, e nunca arrumaram.

Sam Barlow does it again. And by that I mean he presents a very unique, memorable experience that has many excellent aspects to it but is frustratingly held back by a few utterly horrible aspects.

The cardinal sin of this game is that the gameplay starts and ends with you randomly clicking on items and characters in hopes that you get a new scene, along with scrubbing some clips in reverse, forward, reverse again. For the first several hours, it's actually really easy to get new scenes, and this isn't a big deal. But after a certain point, it gets MUCH harder. You have to start going back through footage you've already seen a dozen times and blindly clicking every object you didn't think to click earlier. I can actually forgive the bizarre UI because it does add something of a nice touch to the immersion, but the core "gameplay" becomes severely frustrating the longer you stick with it. Immortality is really all about its story-beneath-the-story, so I would love it if the game actually let me see the damn thing without forcing me to throw ♥♥♥♥ at the wall and hope it sticks.

And yet, for those first several hours...I was really enjoying this! I firmly believe this is Sam Barlow's best game overall. The acting and cinematography are great. The secret clips make the game way more creepy and intriguing as soon as you hit your first one. The game had me sticking to my screen for hours, clicking and scrubbing like a madman just to keep finding more clips! Honestly I'll keep buying and playing Barlow's games because they're always challenging in several ways (some good, some bad). But the important thing is that no one else is making games like these, and that's great for games as art.

My recommended method of playing this interactive movie is to find as many clips as you can, find as many secret clips as you can (the game helps you find at least a few of them quite well), see the ending (which is possible only if you find enough secrets), and then go on YouTube to watch all the other secret clips you missed. That way, you get the meat and potatoes of the experience and also minimize the frustration that comes with the endgame.

(This would have been 3.5 stars were it not for the awful repetition in the last few hours.)

Didn't hook me the way it did other people, not quite sure why :(

Joguei 8h seguidas e ainda achei do krl

I make no secret in other reviews of how highly I think of knowledge-based investigation games, with Her Story being one of the early examples that really kicked off the popularity of this interesting little genre. Not only is this game another work from the very same director, but conceptually it blows the original out of the water with a massively expanded scope - you've got the plots of three movies, the fates of several actors, and a little something extra special all to keep track of. The amount of work it must have taken to put this all together is staggering.

Unfortunately, on the gameplay side of things, I do have a couple of qualms. While the mysteries are compelling once you've got more context, at the start before you really know what you're looking for, things can feel very aimless, making it hard to figure out what amongst the information overload is important to note. Conversely, while jumping between clips with shared objects is a novel idea that helps broaden your search early on, later when you're trying to find the last few new clips, the lack of control and inability to try specific things, as with Her Story's keywords, can be really frustrating, especially when trying to hunt down the secrets. By the end of the game I was pretty frustrated with the pace of progress, and when the credits rolled I felt a sense of relief more than anything, which isn't a great sign. Maybe this was just a skill issue on my end? But that took me out of the experience and made it harder to emotionally connect to the themes the game wanted to explore. It also left me missing some crucial scenes that I only found about later, despite the game declaring itself to be over.

O mais próximo de eu gostar de um filme na vida