Indivisible

released on Oct 08, 2019

Indivisible is a side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own world’s various cultures and mythologies. Players will navigate beautiful environments using a variety of different traversal abilities, and engage monsters in fast-paced combat.


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More like invisible because I forgot about this game as soon as I put it down.

A fighting game for RPG fans, or an RPG for fighting game fans?

More like incomprehensible - in how boring it is

I learned about this game back when it was still in Kickstarter stages. It looks so pretty with cool combat so I'll be on real soon

An intriguing action-RPG / Metroidvania hybrid with some great ideas, but let down in key areas. We play as Ajna, a young woman in a Indian myth-inspired fantasy world. Her home is razed and father killed, but when she confronts his murderer, Dhar, she accidentally absorbs him into her mind and recruits him to fight alongside her, setting her on a quest against a warlord named Ravannavar who wishes to unseal a great power and destroy the world.

Central to Indivisible is a Valkyrie Profile-style combat system, but backed up by the kind of creative approach that comes from developers used to programming fighting games. Your party is vast, with each character showcasing very different ways of fighting, but the writing is where they're let down as each one has a paper thin personality. The general quality of writing is mediocre, with fairly predictable plot points and a deeply unlikable main character, and completionists will find themselves backtracking across the same stretches of land for hours, but beneath it all is a decent game.

Where it Shines:
Art Style - 7/10
Characters - 6/10
Representation - 6/10

The Good:
- Characters are interesting and plenty to unlock
- Metroidvania + RPG turn based combat is a very unique style that has potential
- Voice acting is decent
- Art style is really nice, colorful
- Story is half decent

The Bad:
The most major thing to note with this game being lowly rated is how the dev fucked over the project. There are entire sections of the game that are just unfinished and still have quests or dialogue prompts, but you can't progress or do anything with. It's depressing. That said, the game needed a lot more work and love:
- repetitive combat with samey enemies
- clunky controls and platforming, which is a no-no for metroidvanias
- half ass executes jrpg combat and platforming, doing neither all that well
- seems like it has way more depth (and probably may have eventually gotten there if not for the dev), but in reality is just unpolished.
- Priced at 50 bucks new is insanity
- plenty of bugs, particularly with enemy ai pathing

Summary:
Indivisible was a game I really, really wanted to like more. On paper, it seems like a great idea for a game. It's got the potential to combine to genres that don't really go together that often, had a charming cast of characters and endearing story, and a great art style. But you can see the holes in the project where the dev fucked the project over, rushed things, and just said "ah fuck it". It's a real shame, because this game, if given some more time in the oven, had the potential to be one of the most unique games I've ever played and a solid 4 out of 5. Would I recommend it? On sale, or on gamepass, sure. But go in with tempered expectations.


Note on my ratings:

Treat my stars like Michelin Stars - just having one means the game is worth playing in some way.

1/2 ⭐: hot trash garbage, since you can't do zero stars here
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite