Invisible, Inc.

released on May 12, 2015

"Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life."


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Spy and stealth in turn base gamplay???

Not really my type of game (i.e. narrative is just there for flavour).

Cool setting, though.

God I really want to like this game - I also really want to play it more! I love strategy games, I love the style and aesthetic but I just can not get to grips with this game.

I did a complete run through on beginner difficulty and had a great time with it but trying to replay it on harder difficulties just doesn't feel rewarding at all. Maybe I'm just bad ™ but it feels like once you mess up there's very rarely a good way to salvage the situation and losing a unit is devastating to the rest of the run through (let alone losing both). On top of this levels and strategies do start feeling a little repetitive - it never feells like you actually get to use units' cool unique abilities :(

Idk I really want to come back to this at some point, maybe with a strategy guide but for now I can't say I think it's a super well balanced experience but a first runthrough is enjoyable.

It's cool that your options when getting caught are:


Not a bad game but not my jam.

Uma vez por ano eu volto para experimentar esse jogo. É extremamente bem feito e, pra mim, é o melhor jogo da Klei, que só tem jogos bons no catálogo.

Acredito que o maior problema pra mim, que gosto de jogar de forma tranquila, é que o lategame do modo endless acelera demais o jogo. De qualquer forma, dá pra você modelar quase completamente as características do jogo.

I just think Incognita did nothing wrong