Invisigun Reloaded

Invisigun Reloaded

released on Feb 29, 2016

Invisigun Reloaded

released on Feb 29, 2016

Risk versus reward guides your journey through the full-length single player campaign and local/online multiplayer. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. A massive amount of lovingly-made environments, maps, modes, and abilities – all obsessively balanced – combine for high replayability and a deep path to mastery.


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Invisigun Heroes is a game my brother really wanted to play for the past couple holidays we've gotten together. I discovered it was on Switch a couple months back, or some version of it was anyhow, and he bought it for my Switch this year so we could play together. While he did some other chores, I played through some of the single player content to kill time, and I ended up just finishing it XD. It took me about 7-8 hours while collecting all but 8 of the chips.

Invisigun Reloaded is an expanded rebrand of the original PC game Invisigun Heroes. The core concept is that it's a top-down, grid-based competitive shooter, but the catch is that you're all invisible. Even YOU are invisible! Keeping track of where you are and trying to guess where everyone else may be is the main meat of the multiplayer. Additionally, there are 12 playable characters (3 unlocked by beating 3 of any of the other 9's story modes) each with their own special ability that really affects how you play the game. these can range from launching a drone that can reveal and slow players, to leaping over obstacles, to summoning a destructible block that can block shots. Shots will impact on each other, and you're revealed when you fire a shot or use your special power (usually), and if you bump into scenery, it'll wiggle and show your player color. It's a lot of mind games and we had a lot of fun playing the multiplayer with our sister across the 7 multiplayer modes (we didn't try much of it 2-player since that wasn't quite as fun).

The single player mode was added for the Reloaded mega patch (and consequently, the Switch port), as were some new cosmetics and the aforementioned 3 unlockable characters. Each of the original 9 characters gets their own 9 stage series of puzzle stages to go through. Their stages are based on their own particular power, and the 9th stage is a boss fight also tailored to that character (which range from super easy, one-try-and-done to horrific ordeals that require a degree of luck for the boss' RNG to win, at least for me XP). The levels are really well done little puzzles. The difficulty curve is not always consistent and the mechanics some bosses use doesn't always gel with the game's physics (you can kinda tell that the game wasn't designed with these kinds of encounters in mind), but none of those are deal breakers. Checkpoints are generous (usually) and loading times are super short, so it's easy to hop right back in and give it another go~

The campaign has 3 difficulties: Shadow, where you have checkpoints and you aren't invisible; Invisible, where you are invisible but still get checkpoints; and Brutal, where you have no checkpoints. The difficulties don't matter for anything other than Brutal saves your completion times. I did most of the game on Invisible, and a couple of the harder levels (and harder chips) on Shadow. Each non-boss level has a little microchip you can collect, and every 8 you collect unlocks some more emotes for multiplayer (and each campaign you complete unlocks a new cosmetic shot type that any character can use). Sometimes the microchip is just hard to get, other times it might be restricted behind using below a certain number of shots to complete the level, or completing it within a certain window of time. They're a great way to make the game far harder than it already is, especially if you're playing on Brutal XD

Verdict: Highly Recommended. Invisigun was already a really good concept for a multiplayer game, and the single player game does a great job of turning that into an action/puzzle game. I wouldn't say it should be your main selling point on the game, but for $20, it's a great competitive multiplayer game for Switch that now has a fairly significant single-player aspect to it.

came for the art style, didn't stay for anything else

Incredible presentation for a gameplay with such small niche. It is enjoyable as a some sort of party game, but really hard to recommend as an engaging one, let alone sell it.

best 4 player battle game I have played