Take to the sky and reunite a fragmented world in this surprisingly wholesome metroidvania! Help Iko adventure across beautiful hand-painted islands, receive letters from a quirky cast of characters, and face powerful monstrous adversaries.


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pretty good metroidvania. i like the way the upgrades are implemented, with a choice between 3 upgrades from a big pool of them that are still horizontal boosts with new things that you can do as opposed to solely numerical increases.

the art style is very nice, but the world doesn't really feel like a world as much as it feels like a collection of areas with willy-nilly branching paths. also, some of the new abilities that let you access new areas get so little usage and basically end up feeling like just a pseudo-key to access the next area as opposed to a pseudo-key that you can use everywhere with benefit. the way that the map interconnects more over time is neat, but it still doesn't make the level design reflect the world as much as i'd like. more unique landmarks and rooms would go a long way towards making the map even more enjoyable to traverse.

the game controls well, and i really enjoy how fast you can cruise around the map. it's a very nice trait to have in a metroidvania so you can backtrack even more efficiently with your new upgrades and improved skill. the combat is simple, but the boss patterns are cool. i played on the hardest difficulty, which increases damage taken and boss health while also changing up some boss attacks (more projectiles, etc) and it was a good experience throughout. that being said, even on hard mode, it is very easy to become incredibly overpowered very quickly if you are getting all of the upgrades and purchasing better equipment. there were definitely a couple of bosses near the end of the game that i killed so fast that i didn't even have the opportunity to see all of their attacks.

got 100% game completion, 100% map completion, and 100% steam achievements. boss rush was fun.

overall, a cute game. nothing too crazy, but i had a great time overall.

What a fantastic game. Such a nice fluid metroidvania that isn’t hard as hell. Also nice accessibility options. I challenge anyone that likes this genre to play this and not blast through it to 100%. Just solid all around hard to think of any faults

A continuation of the gameplay and aesthetics established in Sheepo - fast, pretty metroidvania with bullet hell boss fights. Smartly designed, but offers nothing revolutionary, with the main gimmick of bringing disparate parts of the map (the titular islets) together not really adding anything to the tried and tested core loop.

Overall not bad, but nothing special either. My main criticism is that it lacks depth in combat, story, and level design.

I did quite like the bullet-hell bosses and the way re-attaching the islands opened access to new paths. But simultaneously I was disappointed because I had gotten the impression that the islands could be combined in multiple different ways, opening some routes and closing others.

Minor complaints: I didn't like the lack of healing. It seemed like your three options when you got an upgrade were random? Not a fan. Teleport arrow felt underutilized. Some of the late-game platforming challenges seemed to forget cloud arrow was a thing.

Also, fuck Snoot.

What a great Metroidvania.

For starters, Iko moves fast, but there's still room for precise movements. Most bosses and enemies incorporate some bullet-hell style attacks, so the fact that Iko's movement is so reliable is incredibly useful. The fast paced gameplay also helps when returning to old areas to find collectables and story progression. Iko's moveset stays small, gravitating around the sword and bow. That said, a number of unique abilities can be unlocked that helps add diversity to the game. On top of abilities, the player can find bonus items across the map. These offer the player a choice between three useful upgrades that are permanent. This makes each choice extra meaningful, and I can imagine future playthroughs are slightly more distinct thanks to this inclusion.

The game takes place on a number of separated floating islands. The player has a simple ship that can be used to reach these islands, and these parts offer a fun diversion from the normal platforming. The player's goal is to combine the islands together into a super island. Not only does this make using teleporters easier, but it also helps the player avoid getting lost. When combined, new pathways open between the islands, meaning there's always something new to investigate. Each Island has a number of unique biomes, and each one has its own story, characters, and encounters. The platforming challenges are great, but the highlight are the bosses. These can be quite challenging at first, but with enough practice, weaving through attacks is satisfying.

My gripes lie in some of the monotony. Despite the fast walking speed, backtracking can be a chore, especially if you need to travel to another island. This requires traveling to the ship, flying across the sky, landing on an island, and hoping you didn't make the wrong choice. I also never encountered a reliable way to heal. It's disheartening to survive with 1 HP for a long period of time only to die to something silly. I was still able to beat the game, so this is more of a nitpick.

A short, but fun, Metroidvania experience with bullet hell mechanics. Great atmosphere, so the game being a little slight isn't the worst thing ever.