Jazz Jackrabbit

Jazz Jackrabbit

released on Jul 03, 1994

Jazz Jackrabbit

released on Jul 03, 1994

Devan Shell, the leader of the turtle terrorists, has kidnapped the beloved rabbit princess, Eva Earlong, and has inhabited the galaxy with his looting goons! Is all hope lost for the galactic rabbits? The fate of planet Carrotus is in the hands of one lone rabbit! It's up to you to rescue Eva Earlong and prevent Devan Shell from financing his maniacal plot of turtle domination by swiping the goods out from under his slimy beak.


Released on

Genres


More Info on IGDB


Reviews View More

Loved this game as a kid but the level design is really rough and the game is too zoomed in on Jazz for the speed to really work at all. Early levels are fine but the game relies on cheap shots and leaps of faith later on to make the game difficult instead of doing anything interesting. Jazz 2 is a massive improvement in every way. Even the free Holiday Hare episodes have better level design

I was about 10 when I first heard about Jazz Jackrabbit from my friends - never played it though (perhaps that's for the best, as I was just the right age for Eva Earlong's low-cut dress to have made a furry out of me). But so many of my PC-gaming friends loved this game - the PC library at the time heavily leaned towards slower and more strategic titles, and to my friends Jazz Jackrabbit felt like a statement of intent that showed the PC could pull off mascot platformers just as well as the consoles could. And to that I say... were we playing the same game?!

To be fair, I can kind of understand the fan hype around this game; if you owned a PC and didn't play Sonic all that regularly, Jazz Jackrabbit certainly looks the part. While the limited DOS palette means it doesn't look as good as its console contemporaries, it has an anthropomorphic animal with 'tude (and a gun!) running around themed levels, each with their own unique gimmicks and a nice nonlinear structure with ample secrets to discover. Also, a real head-bopping toe-tapping soundtrack!

Unfortunately, actually sitting down to play the thing quickly reveals that this doesn't have the open-ended flashiness of Sonic CD or the polish of the first half of Sonic 2 - this is 3 and a half hours of Metropolis Zone. The haphazard and cheap enemy/hazard placement is certainly an issue, but it's exacerbated by lots of weird quirks like oversized hitboxes and Jazz immediately jumping after landing if you hold down the jump button for too long. Perhaps the worst part of the game feel is how Jazz hits full speed and momentum after moving in a direction for less than a second, and combined with the obscene screen crunch this forced me to slowly and painfully inch my way through every level by tap-tap-tapping the arrow keys.

There are some good mechanics here (different weapons with subtly different firing arcs add a bit of nuance), and the beginnings of good level design (which I hope the sequel built up on). But the frankly junky game feel means that Jazz Jackrabbit is a 'nostalgia goggles only' play.

Feels and plays like a bizarre combination of Sonic the Hedgehog and Earthworm Jim. It's playable.

Solid, but there are some really questionable level design choices.

They tried to give Sonic a gun. They failed. They absolutely succeeded with Shadow.

this cliff bleszinski guy is goin places
i sure hope he doesnt say anything about 15 year olds or the age of consent