Jet Force Gemini

Jet Force Gemini

released on Oct 11, 1999

Jet Force Gemini

released on Oct 11, 1999

The insect invasion has begun. The galaxy is being infested by the evil Mizar and his horde of Drones. Already, the planet of Goldwood has been subjugated and the peaceful Tribals enslaved. With an arsenal of mega-weapons at their disposal, the Jet Force Gemini team must travel in search of Mizar's lair - rescuing Tribals and splattering Drones along the way. But can Juno, Vela and their faithful dog, Lupus, exterminate the deadly threat before it's too late? + " The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games. " -Wikipedia


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A third person shooter from the age before dual stick controls and gyro aiming, Jet Force Gemini is... not very good. It has 2 different control modes, a "free roaming" one where you can move, uh, freely but can't aim and an "aiming mode" where you aim with the control stick and can move with the C buttons... it's as awkward as it sounds, but mostly because the aiming itself controls terribly, as it's very imprecise.

Other than controls, JFG has a whack structure, being separated into 2 halves: a first one that's somewhat linear and kinda fun and a second one that's basically massive backtracking. Essentially, to beat the game you have to re-explore 95% of the levels you have already beaten (some more than once) to find spaceship parts and rescue NPCs. It's extremely tedious and basically requires a guide if you don't wanna spend an eternity on it.

Overall, I found this game to be very "meh". I wish I could say I liked it more since it has some charming aspects like a cool art style, nice graphics, interesting level design and good music but it just doesn't play well.

Standing still and trying to carefully free-aim towards a sniper while he gets multiple free-shots on me summarizes my short experience with this game.
There might be a neat game found somewhere beneath the clunky controls, but I'd have to return with an open mind at a later date to find out.

i thought the shitty controls in star fox adventures were just a misstep, but i stand corrected. apparently rare was simply bad at making shooters.

Imagine if you could control this game.

No hay duda de que Rare tenía buenas ideas. Trabaja con un mando imposible para un shooter de tercera persona 3D y, de algún modo, lo logra. Y no se queda ahí: añade plataformeo a la mezcla.
Lo malo es que no estaban preparados para un juego así. La primera parte es más jugosa, pero la segunda se hace tediosa. Los malísimos controles dificultan la jugabilidad. Y faltan muchísimas cosas que, a día de hoy, sería impensable que no estuviesen: mapas, pistas para encontrar los objetos, etc.
Sin embargo, es un juego que jugado en otras plataformas (en xbox con doble stick por ejemplo) gana mucho. Y tiene suficientes buenas ideas y potencial para merecer una secuela o remake.

Tried it for the first time thanks to the NSO. The game feels to have a huge potential. Sure, the controls didn't age very well at all, but the core gameplay sure is fire.