Jet Moto 2 is the sequel to the 1996 game Jet Moto. Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability.


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It's like the first game but better in every single way.
That tracks still get pretty diabolic though.
Make sure to look up the Championship edition version! That one reduces the number of racers on a single race to 4, bumping the fps to 30 and it also saves you the effort of doing the stupidly convoluted cheat to unlock the Jet Moto 1 tracks.

If "Dentro da Hilux ela movimenta no beat do tuts, tuts" was a racing game, that doesn't actually involve a Hilux.

Let me sketch something out for you.

Imagine yourself in a hoverbike race for your life over the skies of Heaven to some mellow and pleasant orchestra music of public domain variety, playing a risky game against other racers to try and speed ahead at the cost of a potential fall into the void below to whatever could be possibly awaiting you down there. Fret not, because you will know soon, as the same track across paradise ventures off downhill into Lucifer's domain of death metal guitars, darkness, and fiery checkpoints. Survive if you can across this literal platforming hell, and you will make your nice return trip to the promised land....only to do it again....and again.... and literal holy hell does it rule.

To this day, still the coolest track concept I have ever seen.

Gloriously awesome courses adorn Jet Moto 2, and it probably still has one of my favorite soundtracks on the system courtesy of Chuck Meyers. This is good, because learning the tracks themselves is even more important than ever, otherwise you'll be falling off cliffs and smashing your head into the bottom of checkpoint signs like that Stormtrooper in Episode IV. God knows I engaged in time trials to an insane degree on my uncle's old disc. Unfortunate that the CPU is pretty ruthless in the higher difficulties, it was a nice reminder when I opened the case again and found a piece of notepad paper in there with the track unlock code on it. It's always quite a nice surprise when you go to keep your phone on hand to potentially look something up, only to find that your kid self had you covered. Thanks me, good on ya. I'm sure whatever copy of Tips & Tricks I had growing up that originally had it was lost in the forever void of moving trucks.

All the terraflops in the world and we still haven't topped that track yet, you gotta love it. Always stay winnin' og Playstation.

Of ever game being remastered in this day in age I am should this game isn't getting remade. It would benefit from modern tech. Though the original holds up still.

It's no Wave Race 64, but it gets the job done. A vast improvement over its predecessor in effectively every way: the sense of speed is improved ten-fold; the graphics are better; they thankfully cut down the first game's impressive but far too superfluous bloat of racers on the track from twenty to four; plus it added fun-as-hell courses like Aftershock, Rollercide, and Nebulous while also featuring every single course from the first (Joyride is a classic). Unfortunately, it's still cluttered with issues specific to this series - including track design that's too cramped, random, and restrictive for controls this floaty. Get used to the "clunk" sound your bike makes when it hits a wall and the scream your racer cries when they fall off course because you're going to be hearing them both non-stop. Multiplayer is a necessity.