John Wick Hex is the first John Wick PC/console game inspired by Lionsgate’s hit action franchise. From acclaimed Game Director, Mike Bithell (Volume, Thomas Was Alone, Subsurface Circular), John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like the professional hitman. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must choose every action and attack they make, while considering their immediate cost and consequences. Every move in John Wick Hex feels like a scene from the movies, and every fight contributes to your progress on the job and requires precise strategic thinking. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.
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I want a third / first person John Wick game as much as the next person but for the moment, this is the best we got unless you consider fortnite to be the closest you can get due to the john wick skin.
I was quite surprised with how much fun this game can be if you're not going for the platinum trophy or play on the harder difficulty where you have to make a move every 7 seconds, in the easier difficulty you have infinite time.
It is quite the challenge to make a decision that could cost you a good run and hold you back from getting the Baba Yaga name in any level within those 7 seconds but once you get it, DAMN, that feels good.
At times this feels like playing chess but with a murderous man named John "They killed my dog" Wick and a bunch of sorry men & women ready to take a whooping (and maybe whoop mine) and I must admit that it does make me appreciate strategic games a bit more, especially gamers who are good at these type of games, I envy these people.
Again, I would love a third person, action packed Triple A game within this universe which is in development too btw for god knows how long until release but for now, I think I can live with this game existing and making me grow gray hairs at least 20 years too soon (not even joking)
In John Wick Hex it is easy to do badly, difficult to do well. The "John Wick" part of this framing makes me feel it should be easy to do well, but then difficult to do extremely well. If in development instead of framing the difficulty as "did you beat that guy and mange to take minimal damage with your current focus?", it was phrased "how many of those guys did you beat with your current focus?", we would have gotten something more fun.
Having a xx% hit chance against regular goons in a John Wick game, just feels wrong.