John Wick Hex

released on Oct 08, 2019

John Wick Hex is the first John Wick PC/console game inspired by Lionsgate’s hit action franchise. From acclaimed Game Director, Mike Bithell (Volume, Thomas Was Alone, Subsurface Circular), John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like the professional hitman. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must choose every action and attack they make, while considering their immediate cost and consequences. Every move in John Wick Hex feels like a scene from the movies, and every fight contributes to your progress on the job and requires precise strategic thinking. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.


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If you like experiencing pain and simply hate yourself, this game is for you! This game puts John Wick in a strategic jacket where every move needs to be calculated because every move you make, takes you x amount of time and in that time, an enemy could shoot you, hit you, you could be just out of sight, you could be just in sight, you might a millisecond too late to kill your target before he kills you, it's madness.

I want a third / first person John Wick game as much as the next person but for the moment, this is the best we got unless you consider fortnite to be the closest you can get due to the john wick skin.
I was quite surprised with how much fun this game can be if you're not going for the platinum trophy or play on the harder difficulty where you have to make a move every 7 seconds, in the easier difficulty you have infinite time.
It is quite the challenge to make a decision that could cost you a good run and hold you back from getting the Baba Yaga name in any level within those 7 seconds but once you get it, DAMN, that feels good.

At times this feels like playing chess but with a murderous man named John "They killed my dog" Wick and a bunch of sorry men & women ready to take a whooping (and maybe whoop mine) and I must admit that it does make me appreciate strategic games a bit more, especially gamers who are good at these type of games, I envy these people.

Again, I would love a third person, action packed Triple A game within this universe which is in development too btw for god knows how long until release but for now, I think I can live with this game existing and making me grow gray hairs at least 20 years too soon (not even joking)

Deciding that the depth and speed of JW's combat moves in the movies would not translate into real time is an interesting call, unfortunately this attempt is very easily "solved" and gets repetitive fast

They made a bad John Wick game. I didn’t even think that was godamn possible.

It's an interesting concept but the execution isn't that good, the story is a bit weak and doesn't hold its own, but the art aesthetic is very interesting and could have been something better

An interesting spin on turn-based tactics. I think the thing that makes me not want to return is how it approaches difficulty. To clear later levels, I am doing tedious micro-managing that doesn't gel well with the thematic framing.

In John Wick Hex it is easy to do badly, difficult to do well. The "John Wick" part of this framing makes me feel it should be easy to do well, but then difficult to do extremely well. If in development instead of framing the difficulty as "did you beat that guy and mange to take minimal damage with your current focus?", it was phrased "how many of those guys did you beat with your current focus?", we would have gotten something more fun.

Having a xx% hit chance against regular goons in a John Wick game, just feels wrong.

Big disappointment, while the art style is nice and I respect the timeline approach to making a strategy game, the gameplay just is not fun, your actions feel weightless, and enemies just keep appearing at times out of thin air which is both annoying and feels weird. Not worth bothering.