Jr. Pac-Man

released on Oct 13, 1983

The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.


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I think this is the first miss in the series. Whereas the other variations on Pac-Man focused on adding gameplay variables, this one's main change was to add more maze. That just bloated the gameplay loop without really adding anything interesting to do.

No where close to the original or the Ms. but it wasn't bad. The wider screen took some getting used to. At first it felt easier but once the ghosts increase in speed it felt like the play area was just too big to safely get to a power pellet. Played at Game Terminal in Nashville, TN. Scored 25350

it's like they went out of their way to make playing this game as annoying as possible

It's like the original Pac-Man, except you control his child, the mazes are bigger, there are new bonus items, and the story inbetween the levels is about Pac Jr. having a relationship with Blinky's daughter, which I would usually see as gross, but you know what, I'm happy for the two of them, let 'em be together. I feel like each game is just gonna incorporate a new family member with not too many other changes, so I for one can't wait for GrandPac-Man to be released never.

Game #110

Jr. Pac-Man is a solid if not-as-common home port for the 2600, and really pushes the machine to its limit graphically and from a gameplay standpoint, as there’s a lot more complexity to Jr. Pac-Man than the previous two games. The screen scrolls as there’s a larger playing field, and the toys (which replace fruit) leave pellets that will slow Jr. down, leaving him to the mercy of the ghosts.

As the playfield is larger and the number of power pellets hasn’t changed from the last two games, it’s much more difficult than Pac-Man or Ms. Pac-Man, and that’s for ANY platform you play it on. That said, if you’re looking for an official release of a Pac-Man game on the Atari 2600, and Ms. Pac-Man isn’t available to you, this is a good game to have.