Jumpgrid

released on Feb 12, 2019

Jumpgrid is bullet hell hyper-Pac-Man. Survive an ever-moving cosmic obstacle course by deftly teleporting between nodes on the "jump-grid". Clear all nodes to open a wormhole to the next level. Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again... This is a game about honing your muscle memory until you learn to dance with your fingers!


Released on

Genres


More Info on IGDB


Reviews View More

Assim, o jogo cumpre o que promete, mas meio que é só isso? Eu cansei rápido e não vi muito porque continuar a jogar.

I hadn't heard about this one until a discord had an itch.io event with some recommendations. It was very fun figuring out the routes on some of the levels, while others were just simple reflexes. Each level was very unique and made me want more. Wasn't a huge fan of the music being bait and 4-8 + 4-24 fucked me up hard with the controls but otherwise game was great.

Went back for some infinite runs and loved it even more. A crime more people haven't played this game.

Distilled, quick-fire action euphoria. It takes simple concepts (pattern recognition and quick reflexes on a grid-like setting with 4 directional movement) and pushes these concepts to their limits while slowly introducing new wrinkles and demonstrating through clever level design how to master your understanding of the mechanics and develop approaches for these new problems; think of it as an abstract arcade indie "avoid the hazards" game that reminds me heavily of playing WarioWare. Best itch.io gem I've played in a while, can't recommend it enough.

Holy shit, what an absolute joy of a game. This is perfectly up my alley, instantly snappy movement, simple controls but a lot of skill involved, single screen and arcade-like. The levels here are so creative throughout, it could have gotten away with so much less, or with reusing concepts more, but there are amazing level concepts that are used once in a level you can beat in 10 seconds and I love that. The pace of this was enthralling and kept me going through the whole thing in one sitting. The last world in particular was a blast, it does get tougher but it's not just a challenge of existing ideas, it breaks all of the rules and pushes the game to its limits. Damn, what an awesome surprise this was. Go play this right now.