Katamari Damacy

released on Mar 18, 2004

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King.

Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items.

Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions.

The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.


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[voz de peter griffin en español] dios mio este juego me ha cambiado la vida

heard they're making video games be good now

Katamari Damacy ia just pure fun. Once you learn the controls, it's literally picking up objects. As you increase in size, so do your pickups. Racing against a time-limit is somehow relaxing just sucking up the world with ease.

I don't have much to say about this game that hasn't been repeated for the past almost 20 years. It's easily one of the best titles on the PS2. Maybe one of the greatest games ever made! The visuals make me laugh and the music makes me cry. The simple concept is just so much fun to play with.

honestly one of the textbook examples of what video games can be. Aesthetically incredible, with both the artstyle and soundtrack being a sensory feast. The gameplay loop is addictive, and the controls make it easy to learn but hard to master. Conceptually it's incredibly easy to grasp, as your ball starts small, and you need to roll things up to be bigger. The runtime is a perfect length where it neither over nor understays its welcome, and there's enough challenge stages with hard goals to keep the more hardcore players invested. Both stylistically and functionally this game rocks and it is a MUST PLAY.