Katamari Damacy

Katamari Damacy

released on Mar 18, 2004

Katamari Damacy

released on Mar 18, 2004

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.


Also in series

Katamari Damacy Mobile
Katamari Damacy Mobile
Katamari Online
Katamari Online
Beautiful Katamari
Beautiful Katamari
Me & My Katamari
Me & My Katamari
We Love Katamari
We Love Katamari

Released on

Genres


More Info on IGDB


Reviews View More

Love defined, refined, and rolled up in a wad of wonder. Inexplicable.

This game rocks man. Just straight fun. If you wanna blast through it, or if you wanna get into the high score aspect, there's a lot of potential. I will say that my one drawback with this game is that if you really want to get into the high scoring there is a kind of skill ceiling - at some point it's a copy monkey situation where you need to memorize if you want to get the highest score possible. But as a casual game, or a game where you and your friend take turns trying to beat each other's times and sizes without taking it to seriously, it's hard to beat.

Lots of the environments are pretty similar which kind of works out in this case because the game's progression is about getting bigger. You go from one room, to the whole house, to the neighborhood, and so on - just sort of zooming out. It's cool!

One final detail... I like being able to play as the cousins. Nice detail!

Katamari Damacy might be the pinnacle of video games. It is all things that are complex while also being extremely simple.

Thanks to Sony, early 2000s analog controls are phenomenal, and Katamari Damacy is atop of the mountain of them. I haven’t enjoyed controls in a game this much since the first Ape Escape (for real this time.) A plethora of moves you can pull off all at the movement of two sticks, immaculate.

An unbelievably, beautifully sounding game. From the text sound effects to the final credits song, there is no piece of music in this game that wasn’t crafted with love. Intimate love. Straight up sex to the ears brother.

Probably the funniest story in any game, rivaled by only Undertale, with a heartwarming message to wrap things up at the end. After every level you complete you're interrupted by cutscenes of a family talking about outer space slowly being pieced back together, by you. The young girl constantly says, “Oh! I feel it! I feel the cosmos!” and it’s both the cutest and funniest thing ever. I love it. I just love it.

The king has some of the best dialogue in gaming history, too. Namco should hold their fists high in celebration of what I think might be the best game ever made.

There’s so much to say about this game, but I want you to go play it yourself. Let this review be a guide into another dimension of gaming. Writing this review made my eyes water, because you just don’t play games like this anymore. Games aren’t made with the same kind of passion and creativity, and it’s really something to behold.

During my play through, my PS2 crashed at “Make a Star 7” and I hadn’t saved since the first level. So I immediately went back and did all that shit again, no hesitation, and enjoyed every second of it. If that’s not enough to get a perfect score, then I don’t know what is. 10/10.

Katamari might be the funniest game. Not the funniest comedy script attached to a game, but the funniest game in the sense of the playing experience. Aesthetically perfect pure distilled joy in video gaming entertainment form. Dare I say "goated"

The Katamari collective collects all, roll em up