Kaze Kiri: Ninja Action

released on Apr 28, 1994

Kaze Kiri takes place in Feudal Japan where the kingdom princess Shizuhime is abducted by a group of mysterious ninjas. A feared swordsman called Kaze Kiri, hero of the game, is given the task to rescue the poor girl and restore order. Our ninja can can use a broad variety of fightings skills - he can run, jump, dash and slash without mercy anyone who gets in his way.


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One of the other reviews points out the gameplay loop is repetitive, but I kinda fuck with that. The combat system is pretty deep for what it is (or at least gives you enough tools to kind of shop it around and find some cool fresh ways to take out loads of whoever the hell you are fighting).

Also props for being a weird mishmash of genres that just kind of feels natural and modern to play despite the weird mishmashy-ness of it.

Ponerse 5 vidas antes de jugar, que si les matan es un coñazo volver a empezar desde cero.

The missing link between the brawler and the modern character action game, Kaze Kiri is nearly ruined by its extremely repetitive gameplay loop.

Every level plays out the same way, with each area giving you a set number of enemies to beat before pushing you onto a boss. There is no platforming, each level is just a long hallway. It's good then that the core control is super solid, with a surprisingly deep combat system. It appears clunky at first but once you get the hang of it you'll be surprised at what you can pull off. The bosses are also really fun, the combat system excels in one on one encounters. The sprite work (especially in cutscenes) is top-notch and is reminiscent of Naxat Soft's other PC Engine games like Fausetté Amour.

It honestly feels like a proof of concept, the small team that worked on this clearly did their best with the time they had and I think with more varied levels this probably could have been one of the best games on the platform. As it is now though, its worth a go just to try out the combat systems.