Ken's Labyrinth

Ken's Labyrinth

released on Jan 01, 1993

Ken's Labyrinth

released on Jan 01, 1993

When Sparky the dog is kidnapped by aliens, his owner chases after them to rescue his dog.


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Every time I've ever played this, I immediately get motion sick.

I respect Ken Silverman for making this (a predecessor to the BUILD Engine) at such a young age. However, this game sucks, and I wouldn't even be that mad if the game didn't lock on me on the last map preventing completion.

I played the shareware version of this when I finally got bored with Wolf3D and Spear of Destiny. I didn't stick with it very long because it's a pretty rough time. This was my first experience with a noticeably low-budget game. It gives the strong impression of being a one-person operation, which I'm pretty sure it is (update: it totally is; in fact the titular Ken is Ken Silverman, who just a couple years later brought us the Build engine).

The one standout feature I remember was interactive objects, like you could walk up to a slot machine, hit a "use" key and the object would animate. At the time, I remember being impressed that this game with such amateurish graphics could have a feature that wasn't present in Wolf3D.

Given the technology of the time, I can't deny now that this game is an impressive accomplishment. It was not enough, however, for little teenage Josh, even before Doom.