Ketsui: Kizuna Jigoku Tachi

released on Jan 28, 2003

Ketsui: Kizuna Jigoku Tachi is a vertical bullet hell shoot 'em up developed by Cave and released in 2003.


Released on

Genres


More Info on IGDB


Reviews View More

Bem que podia ter pra Pau 2 né?

Lindo demais, músicas incríveis, desafiador pra caralho, gostei bastante, minha mão tá até doendo depois de desviar de tanta coisa. Queria ser melhor pra conseguir lutar em alguns estágios que exigem requerimentos específicos, mas enquanto eu não sou tão bom assim em shmup, vou explorar mais desse mundo, algum dia eu volto pra isso aqui.

My Victory Theme
I have to thank old reliable 1 and 2, for without them my atrophied gamer muscles would never have carried me through this chaotic maelstrom. Despite my faults as a g4m1ng g0d (and my reprehensible savescumming), I reached complete flow and registered no external stimulus other than good old red'n'blu until credits. Couldn't tell you what one of these levels or enemies looked like. I scraped through this like a person climbing Mtn. 3v3r3st with their bare hands over a truly gripping "25 Minutes". Taken at face value, your ultimate reward is a text dump. In japanese. Incredible. But to paraphrase a half-remembered backloggd dot com review, "God is the space in between the bullets", and this is the first shmup to have truly shown me the light. My first (reformed) action? I bound hell.

The peak of the genre. Incredible OST.

The patterns on display are some of the most creative and intricately laid out in any shmup. This should seriously be required reading for anyone making a game. The enemy placement, timings, and patterns are designed so intricately and click together like one big puzzle, guiding the player along. The scoring system encourages you to play aggressively and really engage with the enemy patterns to survive. Just a masterclass in game design

Increíble, un juego peor que FE6

Actually incredible game. Like goddamn, man what an experience. The gameplay and OST absolutely beautiful. Seriously this OST gives me life, it's so damn good. The glow up from DonPachi to this has to be studied. Now this is a game I'd replay constantly if I had an actual arcade.

But there's one problem....and that's the second half of the game. Which you can only get to if you not lose a single life not use a bomb, and score of 120 million points. Then I have to beat Ura Loop which has more red bullets and blue suicide bullets. And finally I have to beat the True Final Boss without dying once.

This is my SECOND SHUMP EVER...I literally can't do this. I'm still bad at this genre. Though I will say I was dodging a lot better in this game than in DonPachi. No clue if that was because it was "easier" or because the gears in my head are starting to turn with this genre. But it sucks that I can't see the second half of the game nor fight the True Final Boss unless I beat those conditions. Obviously I want to do it at some point. Unfortunately not now but hopefully and eventually later!