King's Quest VI: Heir Today, Gone Tomorrow

King's Quest VI: Heir Today, Gone Tomorrow

released on Sep 30, 1992

King's Quest VI: Heir Today, Gone Tomorrow

released on Sep 30, 1992

The game takes place almost entirely in a fictional kingdom called the Land of the Green Isles. The kingdom comprises several islands, and is described as being largely isolated from the outside world. The player can travel between different islands after obtaining a magic map. The center of the kingdom is the Isle of the Crown, which has an Arabian Nights theme. The Isle of Wonder is inspired by Alice in Wonderland, and the Isle of the Sacred Mountain is inspired by Classical mythology. The Isle of the Beast is heavily forested and scattered with magical barriers. There also are additional hidden areas. One of these is inhabited by a tribe of druids, while another gives the player the option to confront Death. The game's opening cutscene shows Prince Alexander haunted by his memories of Princess Cassima, who he met at the end of King's Quest V when they were both rescued from the wizard Mordack. After seeing a vision of Cassima in the magical mirror that his father acquired in the first King's Quest, he sails to find her. At the beginning of the game he is shipwrecked on the shore of the Isle of the Crown, where he learns that the vizier Abdul Alhazred (named after the author of the fictional Necronomicon) has assumed control in Cassima's absence, and plans to force her marry him. Alexander must explore the Land of the Green Isles in order to find and learn what he needs to rescue Cassima from the vizier.


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While I understand some of the annoyance that this series sometimes provokes I think they are pretty fun and silly. The sprite work is really readable and the voice acting is pretty good. I disagree with Roberta's position that it's fun to spend months thinking about a puzzle, when I do that when I finally figure it out I usually feel mad. Which is why I played with my friend feeding me information from the hintbook. We felt like that was a good compromise between finding solutions ourselves and not pulling our hair out over a solution that we were missing pieces to complete.

Sierra's masterpiece.

Everyone clocked into work for this one: the story is engaging, the writing is fun and interesting, the puzzles are satisfying, the voice acting is incredible, the music is memorable, and its all wrapped into one nifty game.

This game is a love letter to classic romance fairy tales, and its so easy to get immersed in the world this game presents to you. It may not have the iconic King Graham, but Prince Alexander is in a league of his own and just as great as a protagonist.

If you don't play this game, at least watch a Let's Play. This game means that much.

The answer is love.

I know this game is kind of a design mess but I still love it. It's just so charming to me

The peak age of point-and-click adventuring. Difficulty mixed with puzzles can be overwhelming but its humorous nature relieves that stress. The variations in puzzle solutions make this one a step above of the other ones.

Taking too many cues from LucasArts. Makes it feel like it lost it's identity a little.

Alexander's first outing was a lot more fresh & fun at the time, but this was still a solid entry.