Kirby and the Rainbow Curse

Kirby and the Rainbow Curse

released on Jan 22, 2015

Kirby and the Rainbow Curse

released on Jan 22, 2015

Do you have the magic touch? Then guide Kirby as he sets off on grand adventures in a hand-sculpted clay world. Draw lines on the touch screen of the Wii U GamePad controller to create rainbow-colored clay ropes to move Kirby around freely, or tap him to attack enemies or blast through obstacles. Transformations include a submarine, rocket and tank. In underwater levels, Kirby dons a swim mask. If his power level gets too low, a clay bandage appears on his head.


Also in series

Kirby's Blowout Blast
Kirby's Blowout Blast
Team Kirby Clash Deluxe
Team Kirby Clash Deluxe
Kirby: Planet Robobot
Kirby: Planet Robobot
Kirby Triple Deluxe Match-Up
Kirby Triple Deluxe Match-Up
Kirby Fighters Deluxe
Kirby Fighters Deluxe

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Reviews View More

This is Kirby's Canvas Curse but on the Wii U with a different style. I forgot it even existed.

The claymation-style graphics look wonderful, too bad you'll be looking down at the gamepad most of the time and not at the full resolution goodness.

Am I the only one who really liked this one?

So close to being great but too many fatal flaws. Canvas Curse sequel? Awesome! Make it more action-y and give it more forward momentum? Great! Make it look like Gumby? Ohhhhhhh yeahhhhhhhhhh.

This is a monkey's paw situation surpassed on the Wii U only by Star Fox Zero. See, the big downside to making a beautiful claymation Kirby Canvas Curse sequel is that if you're using the stylus, your eyes are LOCKED to the GamePad at all times. So while I played the game on my gorgeous 1080p monitor (ie I matched resolution so it should look its best), I barely got the chance to look at the game on the TV because I had to look at the low-brightness, LED Playskool-ass GamePad that can only display game graphics by streaming them from the console. Although I sympathize with the idea that this is probably the only way to make this game on Wii U, I can't help but think in 2024 that they should have saved this as a Switch handheld-only game that is packed in with a capacitive stylus. The way it is now feels completely kneecapped.

The game is quite fun, and feels like it has more pop than what I played of the DS game. Good worlds, good level design, fun bosses, etc. However, (I hope this isn't a spoiler so quick warning HERE) the way the game is structured, there are 7 worlds of 4 levels -- last one of each being a boss -- and the first three world bosses repeat for the second set of three worlds. In other words, you fight the damn Kirby World 1 Tree twice, with the latter time being a little harder. There are only 28 levels in the game...do we need to be repeating bosses on a first playthrough? Between that and the lack of side modes (other than some challenge levels), I understand why they charged only $40 for this at launch.

So yeah, totally good Kirby Wii U game, glad I played it, but the art style is completely compromised by the fact that you are only regularly looking at it on your smudgy 12-year-old GamePad. If you can live with that and the fact that it's kind of a sparse experience, pretty good!

EH. Pretty mid for a kirby game, but I can absolutely appreciate the craftsmanship of the claymation in this game. Just not my cup of tea.

Anyone else find it weird/interesting how Nintendo had such a huge fixation on an arts and crafts aesthetic during their Wii U era?? There was Yoshi's Woolly World with the yarn, Paper Mario Color Splash with the paint, and of course this game with the clay. Full stop, Rainbow Curse is one of the most beautiful video games I've ever seen visually. ITS SO PRETTY!!! :D I can't even begin to imagine the craftsmanship that went into every meticulous detail, background art, character design, etc. This game is a visual powerhouse and I will hear no rebuttal. Of course though, this is a sequel to Kirby Canvas Curse, and it must be analyzed as such. Sure, they got rid of the copy abilities as well as the general abstract charm of that game, but the trade of more tightly focused level design, a soundtrack that never stops producing fire, transformation sequences, charming side content, and even the incorporation of multiplayer?! Yeah, it's clear which is the superior of the two.

Kirby And The Rainbow Curse is quite possibly the best Kirby spinoff ever made and it's a goddamn shame that it's stuck on the Wii U as of now