Kirby's Epic Yarn

released on Oct 14, 2010

While walking through Dream Land, Kirby discovers a tomato and decides to eat it. Yin-Yarn, the evil sorceror who possessed the tomato (revealed to be a Metamato), appears and magically banishes Kirby into Patch Land, a world completely made of fabric, via the sock carried around his neck. In Patch Land, Kirby's body transforms into yarn, rendering his power to inhale useless. Instead, Kirby is granted the ability to transform by the magic of the Metamato, which he uses to rescue a boy being attacked by a monster. The boy, named Prince Fluff, explains that Yin-Yarn has separated Patch Land into pieces, which was tied together by magic yarn. Kirby decides to help Prince Fluff collect all seven pieces of the yarn and restore Patch Land. Meanwhile, Yin-Yarn captures King Dedede and Meta Knight and places them under his control. Kirby is forced to fight Dedede and Meta Knight after they ambush him in Patch Land. When Kirby and Prince Fluff finally collect all the Magic Yarn, Meta Knight, no longer under the sorceror's influence, informs Kirby that Yin-Yarn is turning Dream Land into fabric. Prince Fluff produces the second sock, its magic fully restored, and uses it to transport Kirby and himself to Dream Land; now completely made of yarn. Kirby confronts and defeats Yin-Yarn, breaking the spell and returning Dream Land and himself back to normal. Prince Fluff parts with Kirby, stating that he can visit Patch Land anytime via Yin-Yarn's magic sock.


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shit wasn't e'en that epic fr

It's a very cute game, but I just... can't get into it.

it's easy to say I'm giving it a good score because of nostalgia

but have you considered that this game just fucks

This is the long-lost evolution of Dream Land 3. Long levels, slow movement, very easy, low stakes, but extremely strong visual design, soundtrack, and overall charm. It's a game that lives and dies by its presentation, so if you aren't immediately hooked it's safe to say you wouldn't care for the rest.

The gameplay is pretty fun, though. It's more similar to classic Castlevania, it even has those grapple things you can swing on from IV and Bloodlines. I appreciate how simple to pick up and understand it is, which makes it a great fit for co-op. Similar to NSMB Wii, you can pick up and throw your friend around, but it's much more useful here because the other player acts as a projectile you can use to defeat enemies or as a platform to reach higher areas. The vehicle transformations work similarly to those in Yoshi's Island, but most of them don't really mesh well with the game outside of the shmup sections. It feels mostly like an excuse to shove in those Wii motion features.

It's the little details that make the game special. The distinct visual identity of each of the 43 stages, how most of them have a unique music track (done by the legendary Tomoya Tomita, along with some excellent arrangements from Ishikawa/Ando/Ikegami), how the collectibles are furniture and decorations for your apartment, how Kirby's friends will visit that apartment. There's never been a more fitting studio name than Good-Feel.

One of the best co-op causal to play, best option for people who want to enjoy games with someone who aren't good at them

the art style, music, gameplay will remain timeless.