A side-scrolling installment in the beloved Kirby series, Kirby: Triple Deluxe uses the 3D features of the Nintendo 3DS to allow Kirby to move not only from left to right, but also from the foreground to the background. Kirby also gets an “inhale everything” ability that can be used in specific parts of each stage to help him clear anything blocking his path. As always, Kirby has the power to inhale his enemies and take on their abilities. Each copy ability can let him do a variety of actions and moves, depending on which buttons are pressed. Kirby: Triple Deluxe includes a huge number of collectibles for players to find, from hidden 8-bit keychains to Sun Stones. The game takes advantage of 3DS StreetPass feature to deliver bonus items to players
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This game though.... I went in completely blind and... I was heavily disappointed. I honestly dreaded almost every moment of this game. The level design was cool but I played this on a 2DS XL so.. I didn't get the complete experience with the dimensions. This game was clearly made with the 3D function in mind. Motion control segments were also cool but not really necessary... and they were kinda jank at times. The power ups you get in this game were really lacking and just weren't fun to use. They weren't very strong either and found myself a lot of the times just using the stars during boss fights. The vibes in this game and the floral themes just weren't doing it for me. Also why was this game so hard? It goes from 0 to 100 really quickly.. or maybe I just suck at the game BUT I didn't start dying until maybe the 3rd world? And what's the point of the keychains?? Kind of useless to me to be honest. Another thing, why why whyyy do we need to collect a certain amount of sun stones to unlock levels/bosses? This was my issue in Spyro 2 except here it isn't as annoying. I had to grind sun stones for the final boss which, in the moment, wasn't too bad because I only needed two but still... I'm just trying to beat the game man.
The main power up in this game, I don't know what it's called I forgot, I'm just gonna call it the "super suck".. well the super suck was super sucky. You use it for repetitive puzzles and for the dumbest scripted events in the game to where it doesn't really have an impact. Nintendo thought "Oh Kirby sucks so let's make him suck more" really lame power, especially for it to be the like "super cool", "hyped up" thing. Mini bosses were kind of creative though buuuut got really repetitive when I had to fight them over and over and over and over and over and-
The final boss was a slay I'll give it that. It was difficult but nothing too crazy. Like.. but did girly really have to have like 5 million phases and move sets LOL I get it's the final boss but sheesh.. Also the final blow to the boss was SO predictable, like I just knew Kirby was gonna use his super suck to end her.
This wasn't the worst game I've played but it was still pretty disappointing... I wanted to play more Kirby's other than the pixel-y ones and.. this game has now made me wary of the other "3D" kirbys.. I wouldn't play it again though, that's for sure never happening. I don't think I'd ever recommend the game to others either, it just didn't satisfy. There's too much going on but then not enough at the same time.