Kolibri

Kolibri

released on Dec 31, 1995

Kolibri

released on Dec 31, 1995

Deep in the Earth, a powerful ancient crystal hums, fueling the balance of nature. But when its toxic twin plummets to Earth, nature totters on the edge of extinction! Only one hope survives - Kolibri. Though small and alone, the hummingbird must battle the invasive mutation in all its malignant form to restore Earth. But at what cost?


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One of the system highlights for the 32X for sure.

The visuals are gorgeous, the music is wonderfully atmospheric, the shmup gameplay is really fun and the weapons the game give you are quite unique!

It's certainly a bit difficult to know what you're doing at times, and the constant respawning enemies is something I wish wasn't there, but if you're able to push through its issues, you'll have a wonderfully unique and enjoyable game to experience!

The prose of Ecco and the same sensation of taking realistic animal controls through a vivid and surrealist world, now bound to a hummingbird with gameplay more akin to the Amiga shmup scene - Apidya and Agony come to mind. There's a lot of clash in the visuals and audio, they use a lot of stock effects for the bullets that I swear I heard in stuff as loony as Backyard Baseball, but I'd say the panoramic art direction still wins out; Jenny and I were comparing it to some hallway paintings in our family's houses, the really detailed watercolors of flowers and pollinating fauna. Very odd soundtrack for a 32X game too, it feels like they're using the PCM for full instrument samples instead of just drums - very SNES-like.

The struggle comes from the divide between the strictness of its shmup design and the unruliness of the controls. There's lots of odd quirks and movement influxes that occur with the slightest tap in an attempt to replicate the buzzing movement of real hummingbirds. With such limited health, it's all too common to make one wrong tap and run right into a bullet. Bad hitboxes exacerbate this further. Really is a 'have your cake and eat it situation', can't commit to phenomenalism and make an idealized shooter.

It was worth experiencing for its artistic and historical significance but I don't anticipate myself returning to it soon. Shmup Junkie was on some shit for putting this in that shmup list of his.

Gorgeous, weird, & fun bird shooty game.
Also you know you're in for a treat when there is a stage named "Penetration"

Easily the best hummingbird-based shooter on the Sega 32X. The atmosphere in this game is fantastic but the gameplay was just kinda eh, I don't really remember it being that crazy. The final level is a ludicrously high difficulty spike that made me realize this was made by the ecco the dolphin guy, so yeah everything checks out. Honestly deserves a play as there's definitely no other game out there like this.

Could've started a shmup genre revolution

Le vert colibri, le roi des collines,
Voyant la rosée et le soleil clair
Luire dans son nid tissé d'herbes fines,
Corme lm frais rayon s'échappe dans l'air.
II se hâte et vole aux sources voisines,
Ou les bambous font le bruit de la mer,
Ou I'aoka rouge aux odeurs divines
S'ouvre et porte au cœur un humide éclair.

Vers la fleur dorée il descend, se pose,
Et boit tant d'amour dans la coupe rose
Qu'il meurt, ne sachant s'il l'a pu tarir.

Sur ta lèvre pure, o ma bien-aimée,
Telle aussi mon âme eut voulu mourir,
Du premier baiser qui l'a parfumée.