Konami Krazy Racers

Konami Krazy Racers

released on Mar 21, 2001

Konami Krazy Racers

released on Mar 21, 2001

Race your favorite Konami characters through 16 action packed, fun-filled courses on your way to the checkered flag! 16 challenging courses showcase the power of hame Boy Advance graphics, including Cyber Field, Ice Paradise, Pop 'n Beach, Skybridge, and many more! 8 Classic Konami characters to choose from, including Ninja from Metal Gear Solid, Dracula of Castlevania fame, and Goemon the Mystical Ninja.


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i can race as pastel so it's a 10/10 game ...

Konami Krazy Racers is a Mario Kart of passable quality. There is not anything outstanding about it besides being able to play as Frank Jaeger in a kart racing game. Though, I suppose experiencing various Konami IPs within the environment of a kart racer is the entire appeal. And the game does give you that. What it doesn't give you is a meaningfully pleasing aspect of driving the karts. It's not actively bad, but noticeably barebones. Playing various kart racing games and experiencing their take on item pickups will make you aware of what a great decision it was to centralize Mario Kart around Mario. KKR's items are generally unwhelming and generic. The new/interesting aspects that this game brings to the genre are in its license tests and how some of its hidden characters are unlocked. These license tests are individual races to test your ability and unlock additional tracks and/or cups. They are a neat idea, but are too few and too easy (besides one!). Hidden characters are unlocked in a couple ways, but the one I found interesting is hiding them within courses in Grand Prix mode. That's a cool idea. Rewarding players that explore the reaches of the tracks and break from their instinctual gaming is good, actually. However, they are largly found through accident unless you know already and the one that isn't found that way trivializes all the game's challenges.

It's possibly a bit of a Mario Kart clone, but it's well-made. For a pick-up-and-play type of game, it's easy and a bit addictive to get into. I have never played Mario Kart for more than a brief period, so I wouldn't be able to compare them.

Possibly a bit shorter than expected because, when I thought I was heading into the last phase of the game, the end screen credits were, to my surprise, rolling. Konami Krazy Racers is still a quite nice little game!

En un mundo dominado por Mario Kart, Konami supo hacerle frente de una forma peculiar, con divertidos modos de juego, una banda sonora muy singular, y con unos gráficos muy pulidos

This was promising at first, there are 4 courses to select with 4 tracks each, and I like the character roster a lot. I thought there would be 16 unique tracks, but they re-use the settings and themes so there's more like 8 tracks with 8 variants.

The lack of different themes and environments was very disappointing. once all four courses are unlocked that's it, getting first on Hard doesn't do anything, there's no cool secret course to unlock, just having 1 new level theme to unlock that wasn't used yet would have made playing through this worth it.

The closest comparison to this game is Mario Kart Super Circuit, and that game has more content, more varied course layouts, and more movement options like drifting.

Despite having less KKR does feel good to control, just racing and doing time trials can be fun at times.

There's also a trial mode that has unique objectives like beating a certain time or doing a course backwards, this added some needed variety and game time to single player.

It was cumbersome and awkward to drift in (2D) Mario Kart but at least it was in the game, in KKR you have to nearly come to a complete stop on some turns, meanwhile the computer players cheat and don't have to slow down at all, while always catching up instantly.

The worst thing about this game is the collision detection, it's terrible.
I'd try to make jumps over pits or cut corners over water and the hitbox appears to be larger that the tile it's on, so it looks like I'd be on land but I'd still fall in, sometimes multiple times in a row since the turning is so bad, the ice level was miserable to play as the edge tiles would count as water and are all over and they are easy to slide into.

hitting walls is not lenient at all just barely touching a wall or obstacle will make the kart come to a near stop, it's ridiculous.

Boosting on a jump and doing a really hard turn to skip part of the level will instantly put the player in last place.
I understand not letting players skip half the track, but even just a little skp saving maybe 1/2 a second is still punished, sometimes I'd even do one by accident and have to start over.
Any kind of creative or fun shortcuts are just not possible here, I don't see any good reason why they did this, it just makes the game even less enjoyable and punishing.

Good character roster, nice remixed music themes from other games, and shadow moses from Metal Gear Solid as a track setting is the best thing this game has, there's also some unlockable characters, and at least they all feel different to play.

I have mixed feelings on this game
It's worth trying for the crossover but it's not as replayable as some other racing games on Advance.