Kwirk

released on Nov 24, 1989
by Atlus

Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks. Kwirk has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.


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Tsukasa Masuko did the music so Kwirk is canonically an SMT demon.

A very solid puzzle game that can quickly become absolutely nerve-wracking.

if you have not played kwirk, have you really lived life?

This was the game that made me make that list for games with puns in their titles, it doesn't show here because IGDB were probably embarrassed by it but Kwirk has the subtitle "He's a-maze-ing!" under it for the western boxart and appeared in my rom's file name.

...and shockingly it's a pretty fun puzzle game? It's super standard "push the blocks" and shit gameplay, but it's genuinely pretty well made. I have a love-hate relationship for these kind of games, because they're genuinely fun to do while lounging around watching the telly but they also make me feel like a dumbass, which isn't great for my self-esteem. Either way, one thing that did pop up in my mind upon first playing this was how small the sprites are, they're so tiny! Like Kwirk could be pulverized by a thumbtack or something, he better watch out!

Pretty fun! If you need a game boy game to play in your family sedan go ahead and pick it up, it's only 15 bucks for a loose copy.

Honestly, this is the only good Atlus Game. So good they stole from themselves and created the only good part of Shin Megami Tensei III, the puzzle boy minigame.