Labyrinth of Touhou 2

released on Aug 10, 2013

Touhou no Meikyuu: Gensokyo to Tennuki no Daiju, or also known as Touhou no Meikyuu 2, is a dungeon crawler role-playing game and the sequel to the first Touhou no Meikyuu. Similar to its predecessor, Touhou no Meikyuu 2 challenges players with exploring and mapping an hug edungeon. The game uses a team of 4 characters and 8 reserve characters, and combat is be entirely turn-based. New features are available upon game completion are: Boss Rush Mode, available after recruiting 46 characters; And Enhanced Boss Rush Mode, unlocked after finishing Boss Rush Mode; Extra Areas - can be accessed from the 12th floor- with more enemies, treasure, and bosses.


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Combate divertido pra krl e bem difícil em muitos pontos. Matei o final boss com a gambiarra da Parsee e agora ela é uma das minhas personagens preferidas de Touhou. Alguma hora jogo o Plus Disc

Really fun and really charming. Combat is great and I love how large and varied the cast is. I might just not understand the mechanics well enough but I felt like the difficulty curve got a little ridiculous near the mid-game, so I stopped playing for a while. I'd love to pick it up again though this game is super cool.

The developer of this game honestly deserves a real life Sakuya maidwife more recognition for making this game basically by himself in addition to giving every damn character mostly unique spell kits

best battle system in a jrpg ev er with the best bosses ever with the most horrible post game ever.

After being sorely disappointed by the critically acclaimed Etrian Odyssey snoozefests, I was just about ready to write off the whole DRPG genre. But like a shining ray of hope, Labyrinth of Touhou 2 descended to completely restore my faith. From a gameplay standpoint, this is the greatest JRPG I have ever played. I'm serious. From start to finish, I was awestruck by it's sheer brilliance.

The game offers 46 different characters that are slowly unlocked over the course of the game. You can bring up to 12 characters with you while you explore the dungeon; 4 in the front, and 8 in the back. Sounds pretty generous, right? Wrong. LoT2 strikes a wonderful balance of random encounters (as a whole) being endurance tests that examine your team comps ability to efficiently take down enemies without depleting your resources too quickly (as evidenced by the fact that you gain more and more experience, money and drop rate bonuses the longer you fight without returning to base). Boss fights also demand a well-thought out strategy that takes into account a boss' strengths and behavior, while still being able to exploit their weaknesses. To this end, you're gonna need to use all twelve of those slots to their fullest in order to make the most out of your dungeon explorations, and to succeed in boss fights. You see, each character has their own unique niches, strengths, and benefits they can bring to the table, and often times they can successfully be built more than one way. There's all manner of attackers, tanks, healers, buffers, supports, status inflicters, and debuffers to mix and match in your team compositions. Add onto that subclasses and equipment that can augment a units inherent strengths, shore up weaknesses, or even expand their roles, and now your possibilities are essentially endless. It's so much fun, building the new character you just recruited, tweaking to find out which team composition works best for painlessly clearing a floor of random encounters, and figuring out how to take down that behemoth of a boss that's kicking your ass. Oh, and grinding is never the answer. Bosses have recommended levels that you should be near before fighting them to stand a chance, and you even get extra rewards for beating them at or below that level.

Speaking of which, this game has a lot of quality of life features that encourage the aforementioned experimentation. Mainly, character builds are not an irreversible commitment; you can reallocate stat points and reset skill points at any time (though the latter required an uncommon item). In addition, ALL characters (even ones that aren't in your party or aren't even recruited yet) gain experience from battles, so you don't ever have to worry about anyone being underleveled.

Oh, and the battle system itself is amazing too. To put it simply, it's a timebar-based system that is similar to FFX but way more involved. All actions incur a delay, which varies based on the specific action, and success in this game revolves around strategic utilization and careful consideration of your and your enemies' timebar and delays. It's a precarious game, manipulating your timebars and waiting for opportune enemy delays to get your squishy attackers and healers in and out while still being able to do their jobs, but it's so much fun.

Basically, what I'm trying to say is that the next time someone recommends that you play Etrian Odyssey, realize that they are an evil person with diabolical intentions and just play this instead. Fuck it, just disregard every other turn-based game ever made; LoT2 has invalidated the existence of the rest of the genre. Absolutely, completely, and unequivocally extraordinary masterpiece. You don't even need to like Touhou to enjoy this either.

Genuinely some of the tightest, most perfectly tuned combat you will find in any game. Every bossfight is so genuinely thrilling to tackle and when you eventually figure out what each fight wants of you and triumph over something that might seem like a total brick wall at first, it's more satisfying than basically anything else in the world.

It's the product of hundreds, if not thousands of hours of someone playing Etrian Odyssey back to front and front to back and so perfectly managing to turn what makes it so tense and fun and exciting into something far faster and more galaxy brained than even the most ingenious moments of any EO. There are 56 characters in this game, and each and every one of them is totally fascinating to play with, feeling totally distinct and exciting to use and figuring out how to make up to 12 of them at a time work in sync is just the best feeling thing in the world. I want to scream about how happy this games makes me. Playing it absolutely lights up the part of my brain that played Disgaea as a teen and upon realizing how deep its systems went, immediately declared it to be my favorite game of all time. On a mechanical level, maybe this is what I'd call the best game ever made. I honestly struggle to think of anything that makes me buzz as much as this does, and that's despite my wife Youmu being one of my least favorite characters here to use! It was an uphill battle from there and the game so firmly won me over that it didn't matter. The game told me I'd be an Iku fan going forward and I was powerless to say no to it. I wasn't before, I had no real opinion of her, but now seeing her gets me fired up and ready to spill out a dozen stories about fights she carried to a win when everything looked hopeless.

Then also when you finish the normal dungeon crawler story you get more dungeon crawling but everything is ratcheted up to insane degrees. It might've taken you 30 hours to get a party to an average level of 50, but suddenly you hit hour 100 and you're fighting bosses at level 12000 and how did it come to this? The game holds back nothing. I respect it so much. All the item descriptions are references to eroge that are filled with personal anecdotes like "the end scene in this game is one of the best things I've ever seen" because it is the purest expression of someone's deeply nerdy joy you can imagine.

Also I listened to the title screen music on repeat for like an hour when I was sad and came out the other end of it having written the best thing I've ever made, so when I say this game makes my brain light up, I truly mean it.

What a fucking achievement.